Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘fxaa’


NVIDIA R300.99 Graphics Driver for GTX 680, Two New OpenGL Extensions, FXAA in NVCPL

6 comments - What do you think?  Posted by JeGX - 2012/03/22 at 11:07

Categories: Forceware, OpenGL   Tags: , , , , , , ,

NVIDIA logo


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NVIDIA GeForce GTX 680: TXAA, Adaptive VSYNC, GPU Boost, Benchmarks, Power Consumption (New Slides)

27 comments - What do you think?  Posted by JeGX - 2012/03/18 at 18:38

Categories: Graphics Cards   Tags: , , , , , , , , , , , , , ,

NVIDIA GeForce GTX 680


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Geeks3D Programming Links – December 06, 2011

5 comments - What do you think?  Posted by JeGX - 2011/12/06 at 22:06

Categories: Programming Links   Tags: , , , , , , , , ,

News, Geeks3D Links

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FXAA 3 Version 8 Source Code Released

9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

FXAA 3, Fast Approximate Anti-Aliasing

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(Download) TessMark 0.3.0 Released

18 comments - What do you think?  Posted by JeGX - 2011/04/08 at 15:22

Categories: Benchmarks, GPU Tools, OpenGL, TessMark   Tags: , , , , , ,

TessMark, OpenGL 4 tessellation benchmark
TessMark, map set 3


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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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Tech and Misc News Around the Net (March 13, 2011)

1 comment - What do you think?  Posted by JeGX - 2011/03/13 at 21:08

Categories: Industry News, News Round-up   Tags: , , , , , , , , ,

Overturned ink-carrying tractor-trailer paints the town red
Overturned ink-carrying tractor-trailer paints the town red

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GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


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