NVIDIA R300.99 Graphics Driver for GTX 680, Two New OpenGL Extensions, FXAA in NVCPL
Categories: Forceware, OpenGL Tags: driver, extension, fxaa, GL_NV_shader_atomic_float, gtx680, NVIDIA, opengl, r300.99

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NVIDIA GeForce GTX 680: TXAA, Adaptive VSYNC, GPU Boost, Benchmarks, Power Consumption (New Slides)
Categories: Graphics Cards Tags: adaptive, antialiasing, fxaa, geforce, GK104, gpu, gpu boost, gpu temperature, gtx 680, gtx680, kepler, NVIDIA, power consumption, txaa, vsync

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Geeks3D Programming Links – December 06, 2011
Categories: Programming Links Tags: c++, c++11, cuda, doom3, fxaa, game development, links, opencl, opengl, Programming

FXAA 3 Version 8 Source Code Released
Categories: Game Development, Microsoft DirectX, OpenGL Tags: Anti-Aliasing, direct3d, fxaa, game development, opengl, source code

(Download) TessMark 0.3.0 Released
Categories: Benchmarks, GPU Tools, OpenGL, TessMark Tags: benchmark, fxaa, gpu, opengl 4, post processing, tessellation, tessmark

TessMark, map set 3
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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: Anti-Aliasing, demo, fxaa, game development, gamedev, geexlab, glsl, opengl, post processing, shader

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Tech and Misc News Around the Net (March 13, 2011)
Categories: Industry News, News Round-up Tags: apex, Battlefield 3, carmack, cuda, fraps, fxaa, gdc 2011, opencl, physx, weggl














