GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘fxaa’


NVIDIA R300.99 Graphics Driver for GTX 680, Two New OpenGL Extensions, FXAA in NVCPL

6 comments - What do you think?  Posted by JeGX - 2012/03/22 at 11:07

Categories: Forceware, OpenGL   Tags: , , , , , , ,

NVIDIA logo


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NVIDIA GeForce GTX 680: TXAA, Adaptive VSYNC, GPU Boost, Benchmarks, Power Consumption (New Slides)

27 comments - What do you think?  Posted by JeGX - 2012/03/18 at 18:38

Categories: Graphics Cards   Tags: , , , , , , , , , , , , , ,

NVIDIA GeForce GTX 680


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Geeks3D Programming Links – December 06, 2011

5 comments - What do you think?  Posted by JeGX - 2011/12/06 at 22:06

Categories: Programming Links   Tags: , , , , , , , , ,

News, Geeks3D Links

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FXAA 3 Version 8 Source Code Released

9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

FXAA 3, Fast Approximate Anti-Aliasing

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(Download) TessMark 0.3.0 Released

18 comments - What do you think?  Posted by JeGX - 2011/04/08 at 15:22

Categories: Benchmarks, GPU Tools, OpenGL, TessMark   Tags: , , , , , ,

TessMark, OpenGL 4 tessellation benchmark
TessMark, map set 3


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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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Tech and Misc News Around the Net (March 13, 2011)

1 comment - What do you think?  Posted by JeGX - 2011/03/13 at 21:08

Categories: Industry News, News Round-up   Tags: , , , , , , , , ,

Overturned ink-carrying tractor-trailer paints the town red
Overturned ink-carrying tractor-trailer paints the town red

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GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


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