NVIDIA Shader Library Updates
Categories: Microsoft DirectX, OpenGL, Programming Tags: fx composer, game development, gamedev, gpu programming, graphics programming, NVIDIA, shader library
NVIDIA has updated the Shader Library that comes with FX Composer. Almost every effect file has been updated and rewritten, and new shaders added such as Post God Rays.
- NVIDIA Shader Library Homepage

FX Composer 2.5 Available!
Categories: 3D, Microsoft DirectX, OpenGL, Programming Tags: development, fx composer, fxc, glsl, graphics programming, hlsl, Microsoft DirectX, opengl, shader
FX Composer 2.5, the latest version of NVIDIA’s powerful shader development environment, has been released.
FX Composer supports DirectX, OpenGL, HLSL, Collada FX, and CgFX, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry.

Version 2.5 adds:
* DirectX 10 support, including geometry shaders and stream out
* Particle Systems
* Visual Styles
* Major User Interface Improvements
* Remote Control over TCP/IP
* Support for the NVIDIA Shader Debugger
* New Sample Projects
You can download FXC HERE – exe (221Mb).
NVIDIA New Shader Debugger and FX Composer 2.5 BETAs Available
Categories: 3D, Game Development, Microsoft DirectX Tags: directx, fx composer, shader debugger
Public betas of FX Composer 2.5 and our brand-new Shader Debugger plug-in are now available, providing:
* DirectX 10 support (including geometry shaders and stream out)
* Support for debugging of pixel shaders, including run control, variable inspection, and powerful visual debugging functionality
* Particle systems
* Visual models and styles (the ability to create, define, and export multiple looks for a model)
* Improved user interface
* Remote control over TCP/IP
* And much more…
More information HERE












