FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘futurmark’


Interview with FutureMark’s vice president

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/10 at 17:01

Categories: Interviews   Tags: , ,

Expreview has published an interview with FutureMark’s vice president Oliver Baltuch. This interview is a little special since questions are asked by Expreview’s readers.

Read the complete interview HERE.

Question: There’s some points we have found that 3DMark lacks, for example, OpenGL benchmark, Sound Card features test, special test for mouse and keyboard (this will be great for hard-core FPS fans )
Answer: ID and the OpenGL committee already make a great benchmark for OpenGL, Quake and Viewperf. The others are covered by internal tests at manufacturers.

Question: Why named “Vantage”?
Answer: As a benchmark, we have a unique Vantage point from which to view the competition. Also, I wanted a V to go with Vista.