Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘futuremark’


3DMark11 1.0.2 Update Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/07 at 13:25

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , ,

3DMark11


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(PR) New 3DMark11 High Temple Trailer Released

9 comments - What do you think?  Posted by JeGX - 2010/10/20 at 17:29

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , ,

3DMark11 logo


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Futuremark 3D OpenGL-Powered Car Dashboard

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/28 at 11:33

Categories: Industry News, OpenGL   Tags: , , , , , ,

Futuremark will show at NVISION a demonstration for Audi’s In-Car Graphics System. The demo is a fully rendered car dashboard and uses OpenGL for graphics acceleration.

Read Futuremark press release: Futuremark Announces Groundbreaking Automotive Demo for Audi at NVISION


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Futuremark Will Use PhysX

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/27 at 14:55

Categories: NVIDIA PhysX, Video Games   Tags: , , , , ,

Futuremark will use PhysX in its upcoming first-person shooter video game called Shattered Horizon. PhysX will be used to create a perfect zero-gravity experience to the gamer.

Read more here: Futuremark Using PhysX For Shattered Horizon’s ‘Real Space’ Setting