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Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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Shader Storage Buffers

Posts Tagged ‘frag’


Frag: 3D first-person shooter in Haskell

1 comment - What do you think?  Posted by JeGX - 2008/05/05 at 19:39

Categories: OpenGL, Programming   Tags: , , , ,

[English]Frag is a 3D first person shooting game written in Haskell and licensed under the GPL. The graphics rendering uses OpenGL. Source code is available.[/English]

[French]Frag est FPS (first person shooting) 3D écrit en Haskell et sous licence GPL. Le rendu untilise OpenGL. Le code source est disponible.[/French]

Links:
- Frag Homepage
- Learn Haskell in 10 minutes.