FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘frag’


Frag: 3D first-person shooter in Haskell

1 comment - What do you think?  Posted by JeGX - 2008/05/05 at 19:39

Categories: OpenGL, Programming   Tags: , , , ,

[English]Frag is a 3D first person shooting game written in Haskell and licensed under the GPL. The graphics rendering uses OpenGL. Source code is available.[/English]

[French]Frag est FPS (first person shooting) 3D écrit en Haskell et sous licence GPL. Le rendu untilise OpenGL. Le code source est disponible.[/French]

Links:
- Frag Homepage
- Learn Haskell in 10 minutes.