GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘frag’


Frag: 3D first-person shooter in Haskell

1 comment - What do you think?  Posted by JeGX - 2008/05/05 at 19:39

Categories: OpenGL, Programming   Tags: , , , ,

[English]Frag is a 3D first person shooting game written in Haskell and licensed under the GPL. The graphics rendering uses OpenGL. Source code is available.[/English]

[French]Frag est FPS (first person shooting) 3D écrit en Haskell et sous licence GPL. Le rendu untilise OpenGL. Le code source est disponible.[/French]

Links:
- Frag Homepage
- Learn Haskell in 10 minutes.