FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘forceware 181.00’


ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context

1 comment - What do you think?  Posted by JeGX - 2008/12/22 at 11:55

Categories: Game Development, OpenGL, Tutorial   Tags: , , , , , ,

NVIDIA ForceWare Graphics Drivers

OpenGL 3.0


In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions:

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NVIDIA Releases ForceWare 181.00 With OpenGL 3.0

1 comment - What do you think?  Posted by JeGX - 2008/12/17 at 11:07

Categories: Forceware   Tags: , , , , , , ,

OpenGL 3.0


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