ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context
Categories: Game Development, OpenGL, Tutorial Tags: 3d programming, forceware 181.00, game development, opengl 3.0, opengl extension, wglCreateContextAttribsARB, WGL_ARB_create_context

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In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions: |













