ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review
MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
Review
FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Posts Tagged ‘fluid’


ComputeMark: DX11 DirectCompute Fluid Simulation Benchmark

10 comments - What do you think?  Posted by JeGX - 2010/04/11 at 20:20

Categories: Benchmarks, GPU Computing, GPU Tools, Microsoft DirectX   Tags: , , , , , , ,

ComputeMark - DX11 DirectCompute Benchmark


Read more…


Physics Madnesses with Blender

4 comments - What do you think?  Posted by JeGX - 2010/02/26 at 11:55

Categories: Blender   Tags: , , ,




Read more…


Dark Void: PhysX Off vs PhysX On Comparison

3 comments - What do you think?  Posted by JeGX - 2010/01/19 at 12:28

Categories: NVIDIA PhysX, Video Games   Tags: , , , , ,




Read more…


DirectCompute Fluid Simulation

6 comments - What do you think?  Posted by JeGX - 2009/12/29 at 10:36

Categories: Game Development, GPU Computing, Microsoft DirectX, Programming   Tags: , , , , ,




Read more…


PhysX Fluid Demo with NVIDIA Fermi: 128,000 Particles in Real Time

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/03 at 20:25

Categories: GPU, NVIDIA PhysX   Tags: , , , , ,




Read more…


PhysX Tech Demo: Phluid Fysics

3 comments - What do you think?  Posted by JeGX - 2009/08/03 at 13:22

Categories: NVIDIA PhysX, tech demo   Tags: , , , ,

PhysX Fluid Demo


Read more…


Awesome: Real Time 3D Fluid and Particle Simulation and Rendering

1 comment - What do you think?  Posted by JeGX - 2009/03/23 at 16:41

Categories: GPU, NVIDIA CUDA, NVIDIA PhysX   Tags: , , , , , , ,




Read more…


Practical Fluid Dynamics: Part 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/23 at 18:38

Categories: Programming   Tags: , , , , ,

Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.

Read the part 2 HERE.


Practical Fluid Dynamics: Part 1

2 comments - What do you think?  Posted by JeGX - 2008/07/02 at 17:55

Categories: Programming   Tags: , , , , , ,

In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.

Read the part 1 HERE.

« Previous Page