GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘fluid’


GPU Fluid Simulation using Position Based Fluids

3 comments - What do you think?  Posted by JeGX - 2013/04/25 at 09:54

Categories: NVIDIA PhysX   Tags: , , , , , , , ,




Read more…


PhysX FluidMark 1.5.1 Released (Update: v1.5.2 available)

Be the first to comment - What do you think?  Posted by JeGX - 2013/03/08 at 13:59

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , , ,

PhysX FluidMark 1.5.1


Read more…


FluidMark 1.5.0 PhysX Benchmark Updated with GeForce GTX 680 Support

10 comments - What do you think?  Posted by JeGX - 2012/04/18 at 14:14

Categories: Benchmarks, FluidMark   Tags: , , , , , , , , , , ,

FluidMark 1.5.0 PhysX Benchmark

Read more…


FluidMark 1.4.0 PhysX Benchmark Released

22 comments - What do you think?  Posted by JeGX - 2011/11/08 at 14:20

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.4.0 PhysX Benchmark, multicore CPU


Read more…


MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)

11 comments - What do you think?  Posted by JeGX - 2011/02/25 at 16:41

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , , , , , , ,

MSI Kombustor 2.0.0 Released With New OpenGL 4.0 Benchmark


Read more…


Real-Time Fluids with OpenCL in Blender Game Engine

1 comment - What do you think?  Posted by JeGX - 2011/01/03 at 22:08

Categories: Blender, Game Development, OpenCL   Tags: , , , , , ,




Read more…


FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)

35 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:30

Categories: FluidMark, GPU Tools, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.3.0 - PhysX benchmark


Read more…


[3D Programming] GeeXLab 0.2.0 Available With PhysX Fluids And More!

9 comments - What do you think?  Posted by JeGX - 2010/08/18 at 17:52

Categories: Demotool, GeeXLab, NVIDIA PhysX, OpenGL, Programming, Python   Tags: , , , , , , , , , ,

GeeXLab

GeeXLab - PhysX fluids demo
Small PhysX fluids demo


Read more…


[SIGGRAPH 2010] Screen Space Fluid Rendering for Games

9 comments - What do you think?  Posted by JeGX - 2010/08/09 at 11:59

Categories: Game Development, Microsoft DirectX   Tags: , , , ,

Screen Space Fluid Rendering for Games


Read more…


GPU-Based Smoothed Particle Hydrodynamics With CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2010/08/07 at 09:41

Categories: NVIDIA CUDA, Programming, tech demo   Tags: , , , , , , , ,




Read more…


Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels

1 comment - What do you think?  Posted by JeGX - 2010/08/06 at 14:28

Categories: Programming, SFX and Animation   Tags: , , , , , ,




Read more…


NVIDIA PhysX Fluid Demo 1.0.1.3

3 comments - What do you think?  Posted by JeGX - 2010/08/04 at 17:01

Categories: NVIDIA PhysX, tech demo   Tags: , , , , ,

NVIDIA PhysX

NVIDIA PhysX Fluid Demo
Bloody SPH simulation…


Read more…


[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?

3 comments - What do you think?  Posted by JeGX - 2010/05/26 at 13:43

Categories: FluidMark, GPU Computing, NVIDIA PhysX   Tags: , , , , , , , ,

Core i7 and 100% CPU usage
Core i7 with all cores busy at 100% with PhysX FluidMark


Read more…


[PhysX FluidMark] GPU PhysX is Fast But Has Limitations You Must Know

7 comments - What do you think?  Posted by JeGX - 2010/05/24 at 13:26

Categories: FluidMark, NVIDIA PhysX   Tags: , , ,

FluidMark - GPU PhysX


Read more…


Low Viscosity Flow Simulations with CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2010/05/18 at 22:20

Categories: Programming, SFX and Animation   Tags: , , , , , , , ,




Read more…

Next Page »