GPU Fluid Simulation using Position Based Fluids
Categories: NVIDIA PhysX Tags: fluid, gpu, physics, physx, position based fluids, siggraph 2013, simulation, sph, verlet integration
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PhysX FluidMark 1.5.1 Released (Update: v1.5.2 available)
Categories: FluidMark, NVIDIA PhysX Tags: benchmark, download, fluid, fluidmark, opengl, particle, physx, sph

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FluidMark 1.5.0 PhysX Benchmark Updated with GeForce GTX 680 Support
Categories: Benchmarks, FluidMark Tags: benchmark, cpu, fluid, fluidmark, geforce, gpu, gtx680, multicore, opengl, physx, simulation, sph

FluidMark 1.4.0 PhysX Benchmark Released
Categories: FluidMark, NVIDIA PhysX Tags: benchmark, cpu, fluid, fluidmark, gpu, multicore, opengl, physx, sph

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MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)
Categories: GPU Tools, MSI Kombustor Tags: burn-in, cloth, download, fluid, furmark, geometry instancing, gpu, kombustor, MSI, opengl 4, particle, physx, stress test, tessellation

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Real-Time Fluids with OpenCL in Blender Game Engine
Categories: Blender, Game Development, OpenCL Tags: bge, blender, fluid, game engine, opencl, particle, sph
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FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)
Categories: FluidMark, GPU Tools, NVIDIA PhysX Tags: benchmark, fluid, fluidmark, gpu, opengl, particle, physx, simulation, sph

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[3D Programming] GeeXLab 0.2.0 Available With PhysX Fluids And More!
Categories: Demotool, GeeXLab, NVIDIA PhysX, OpenGL, Programming, Python Tags: 3d, fluid, geexlab, glsl, lua, openctm, opengl, physx, Programming, python, zoomgpu


Small PhysX fluids demo
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[SIGGRAPH 2010] Screen Space Fluid Rendering for Games
Categories: Game Development, Microsoft DirectX Tags: fluid, game development, rendering, screen-space, sph

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GPU-Based Smoothed Particle Hydrodynamics With CUDA
Categories: NVIDIA CUDA, Programming, tech demo Tags: cuda, fluid, gpu, HPC-lab, physics, simulation, Smoothed Particle Hydrodynamics, sph, water
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Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels
Categories: Programming, SFX and Animation Tags: anisotropic kernel, fluid, particle, physics, reconstruction, simualtion, surface
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NVIDIA PhysX Fluid Demo 1.0.1.3
Categories: NVIDIA PhysX, tech demo Tags: demo, fluid, NVIDIA, physx, simulation, sph


Bloody SPH simulation…
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[PhysX FluidMark] How to Get your Multi-core CPU Busy at 100% ?
Categories: FluidMark, GPU Computing, NVIDIA PhysX Tags: cpu, fluid, fluidmark, multi core, multicore, multithreading, physics, physx, simulation

Core i7 with all cores busy at 100% with PhysX FluidMark
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Low Viscosity Flow Simulations with CUDA
Categories: Programming, SFX and Animation Tags: cuda, flow, fluid, gpu, low viscosity, navier-stokes, physics, simulation, turbulent
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