Posts Tagged ‘fluid’

Physics Madnesses with Blender




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4 comments - What do you think?  Posted by JeGX - February 26, 2010 at 11:55 am

Categories: Blender   Tags: , , ,

Dark Void: PhysX Off vs PhysX On Comparison




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3 comments - What do you think?  Posted by JeGX - January 19, 2010 at 12:28 pm

Categories: NVIDIA PhysX, Video Games   Tags: , , , , ,

DirectCompute Fluid Simulation




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5 comments - What do you think?  Posted by JeGX - December 29, 2009 at 10:36 am

Categories: GPU Computing, Game Development, Microsoft DirectX, Programming   Tags: , , , , ,

PhysX Fluid Demo with NVIDIA Fermi: 128,000 Particles in Real Time




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Be the first to comment - What do you think?  Posted by JeGX - October 3, 2009 at 8:25 pm

Categories: GPU, NVIDIA PhysX   Tags: , , , , ,

PhysX Tech Demo: Phluid Fysics

PhysX Fluid Demo


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2 comments - What do you think?  Posted by JeGX - August 3, 2009 at 1:22 pm

Categories: NVIDIA PhysX, tech demo   Tags: , , , ,

Awesome: Real Time 3D Fluid and Particle Simulation and Rendering




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Be the first to comment - What do you think?  Posted by JeGX - March 23, 2009 at 4:41 pm

Categories: GPU, NVIDIA CUDA, NVIDIA PhysX   Tags: , , , , , , ,

Practical Fluid Dynamics: Part 2

Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.

Read the part 2 HERE.

Be the first to comment - What do you think?  Posted by JeGX - July 23, 2008 at 6:38 pm

Categories: Programming   Tags: , , , , ,

Practical Fluid Dynamics: Part 1

In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.

Read the part 1 HERE.

2 comments - What do you think?  Posted by JeGX - July 2, 2008 at 5:55 pm

Categories: Programming   Tags: , , , , , ,