Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘fluid simulation’


[GPU Tool] PhysX FluidMark 1.2.0 Available with Multi-Core CPU Support

29 comments - What do you think?  Posted by JeGX - 2010/05/21 at 15:37

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , , , ,

FluidMark 1.2.0 with multi-core CPU PhysX support


Read more…


[Game Development] Fluid Simulation in Games

Be the first to comment - What do you think?  Posted by JeGX - 2010/04/30 at 10:47

Categories: Game Development   Tags: , ,




Read more…


Real Time Fluid Simulation for Video Games on CPU

1 comment - What do you think?  Posted by JeGX - 2009/08/04 at 10:38

Categories: Game Development, Programming   Tags: , , , ,




Read more…


[Geeks3D] PhysX FluidMark 1.1.1 PostFX Update

15 comments - What do you think?  Posted by JeGX - 2009/07/23 at 10:07

Categories: Benchmarks, Geeks3D, NVIDIA PhysX   Tags: , , ,

FluidMark with postFx file
PostFX from the file script-post-fx.xml


Read more…


[Geeks3D] PhysX FluidMark 1.1.0 Available

8 comments - What do you think?  Posted by JeGX - 2009/07/22 at 13:58

Categories: 3D, Benchmarks, Geeks3D, NVIDIA PhysX   Tags: , , , , , , , , ,

PhysX FluidMark 3D Benchmark


Read more…


NVIDIA PhysX PowerPack DOWNLOAD

1 comment - What do you think?  Posted by JeGX - 2008/08/12 at 21:39

Categories: Forceware, PhysX   Tags: , , , , , ,

Ecco fatto amici, NVIDIA has released the PhysX PowerPack. What is the PhysX PowerPack? Simply a new ForceWare driver version 177.83 followed by 8 PhysX demos.

The pack is available here: PhysX PowerPack @ NVIDIA – 2781Mb.

Here are two demos from this pack:

NVIDIA PhysX technology Fluid Demo

The primary purpose of the NVIDIA PhysX technology Fluid Demo is to illustrate Smooth Particle Hydrodynamics (SPH). The demo contains two different scenes, the Outdoor and the Logo Scene.

I must say the log scene part is rather impressive: the fluid simulation is really and if you switch the fluid rendering from textured quads (I think it’s that) to polygonal spheres, you can see fluid equations in action!

Read more…


PhysX FluidMark 1.0.0: Fluid Simulation Benchmark

24 comments - What do you think?  Posted by JeGX - at 12:49

Categories: Benchmarks, NVIDIA PhysX   Tags: , , , , , , , , , ,


Read more…


Wavelet Turbulence for Fluid Simulation

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/23 at 15:39

Categories: Programming   Tags: , ,

Appearing in SIGGRAPH 2008.

We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and small-scale detail to be edited separately, allowing high-resolution detail to be added as a post-processing step. Instead of solving the Navier-Stokes equations over a highly refined mesh, we use the wavelet decomposition of a low-resolution simulation to determine the location and energy characteristics of missing high-frequency components. We then synthesize these missing components using a novel incompressible turbulence function, and provide a method to maintain the temporal coherence of the resulting structures. There is no linear system to solve, so the method parallelizes trivially and requires only a few auxiliary arrays. The method guarantees that the new frequencies will not interfere with existing frequencies, allowing animators to set up a low resolution simulation quickly and later add details without changing the overall fluid motion.

Links:
- Whitepaper – PDF
- Video

Thanks to tho for sending us the new.