Particle Billboarding with the Geometry Shader (GLSL)
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Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
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Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
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Posts Tagged ‘flame’


[GPU Computing] Fractron 9000: GPU (OpenCL) Fractal Flame Renderer

8 comments - What do you think?  Posted by JeGX - 2010/06/28 at 14:24

Categories: GPU Computing, OpenCL   Tags: , , , , , ,

Fractron 9000: GPU (OpenCL) Fractal Flame Renderer
Microcosm sample


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