(Shader Library) Swirl Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, effect, filter, geexlab, glsl, opengl, post processing, shader, swirl, swirling, whirl

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(Shader Library) Cross Stitching Post Processing Filter in GLSL
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: 3d, cross stitching, crossstitching, effect, filter, geexlab, glsl, opengl, pixel bender, post processing, Programming, sfx, shader

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(Shader Library) Crosshatching GLSL Filter
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: cross-hatching, crosshatch, crosshatching, demo, filter, game development, geexlab, glsl, opengl, post processing, Programming, shader

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Sobel and Frei-Chen Edge Detectors Demo (GLSL)
Categories: GeeXLab, Shader Library Tags: demo, detection, edge, filter, frei-chen, geexlab, glsl, post processing, shader library, sobel

Left: Sobel, middle: Frei-Chen, right: regular scene
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[Shader Library] Pixelation Post Processing Effect (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: effect, filter, geexlab, glsl, pixelate, pixelation, post processing, shader, shader library
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A pixelated Qoob mesh
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[Shader Library] Gaussian Blur Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: blur, demo, filter, filtering, gaussian, geexlab, glsl, image, post processing, shader library

A cute nurse half blurred in GeeXLab
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