Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘filter’


(GLSL Shader Library) Toonify Post Processing Filter

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/23 at 11:33

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Toonify Post Processing Filter

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(Shader Library) Swirl Post Processing Filter in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

Swirl filter in GLSL


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(Shader Library) Cross Stitching Post Processing Filter in GLSL

5 comments - What do you think?  Posted by JeGX - 2011/04/08 at 21:03

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , , , , ,

GeeXLab - Cross Stitching Post Processing Filter in GLSL


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

2 comments - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

Categories: GeeXLab, Shader Library   Tags: , , , , , , , , ,

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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[Shader Library] Pixelation Post Processing Effect (GLSL)

1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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[Shader Library] Gaussian Blur Post Processing Filter in GLSL

11 comments - What do you think?  Posted by JeGX - 2010/09/09 at 18:25

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Gaussian blur post processing effect
A cute nurse half blurred in GeeXLab


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[Shader Library] Night Vision Post Processing Filter (GLSL)

11 comments - What do you think?  Posted by JeGX - 2009/10/09 at 16:03

Categories: Game Development, GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , ,

Shader Library - Night Vision PostFX


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