GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘filter’


(GLSL Shader Library) Toonify Post Processing Filter

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/23 at 11:33

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Toonify Post Processing Filter

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(Shader Library) Swirl Post Processing Filter in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

Swirl filter in GLSL


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(Shader Library) Cross Stitching Post Processing Filter in GLSL

5 comments - What do you think?  Posted by JeGX - 2011/04/08 at 21:03

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , , , , ,

GeeXLab - Cross Stitching Post Processing Filter in GLSL


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

2 comments - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

Categories: GeeXLab, Shader Library   Tags: , , , , , , , , ,

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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[Shader Library] Pixelation Post Processing Effect (GLSL)

1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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[Shader Library] Gaussian Blur Post Processing Filter in GLSL

11 comments - What do you think?  Posted by JeGX - 2010/09/09 at 18:25

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Gaussian blur post processing effect
A cute nurse half blurred in GeeXLab


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[Shader Library] Night Vision Post Processing Filter (GLSL)

11 comments - What do you think?  Posted by JeGX - 2009/10/09 at 16:03

Categories: Game Development, GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , ,

Shader Library - Night Vision PostFX


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