FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘excalibur gpu’


S3 Graphics 128-bit Excalibur GPU

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/08 at 11:50

Categories: Industry News   Tags: ,

S3 announced their “Excalibur” GPU has been taped-out successfully. This GPU has a 128-bit memory bus instead of a 64-bit memory bus and S3 states the chip will have some additional tweaks. It should be available in the next three months.


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