Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘eran badit’


NVIDIA supports PhysX effort on ATI Radeon

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/08 at 12:39

Categories: NVIDIA PhysX   Tags: , , , , , , ,

Mountain House (CA) – You gotta love this industry. 12 days ago, we reported about a website making progress in getting Nvidia’s CUDA platform and PhysX to run on ATI Radeon cards, which Nvidia denied would be possible. Some even claimed that such a tool was a planned hoax. Now we are told that developer Eran Badit has not only been invited to join Nvidia’s developer program, but has also been offered hands-on help. Here is an update to a fascinating story that may soon bring PhysX support to your Radeon graphics card.

Read the rest of the story HERE.

Related links:
- Eran Badit of NGOHQ now Part of NVIDIA Developer Program