GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
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v0.7.0.0

Posts Tagged ‘Equalizer’


ClusterGL: Spread OpenGL over Multiple Machines

1 comment - What do you think?  Posted by JeGX - 2012/01/11 at 11:09

Categories: Linux, OpenGL   Tags: , , , , , , ,

ClusterGL on a wall of 20 monitors

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Equalizer 1.02 Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/11/15 at 07:34

Categories: OpenGL, Programming   Tags: , , , , ,

Equalizer


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Equalizer 1.0: Swiss Made Framework for Parallel OpenGL Apps

7 comments - What do you think?  Posted by JeGX - 2011/05/10 at 22:55

Categories: GPU, OpenGL, Programming   Tags: , , , ,

Equalizer 1.0: Swiss Made Framework for Parallel OpenGL Apps


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Equalizer 0.9.1 for OpenGL Parallel Rendering Available

2 comments - What do you think?  Posted by JeGX - 2010/02/11 at 11:05

Categories: OpenGL, Programming   Tags: , ,

Equalizer
A terrain visualization software, eqSmart, on the 24 megapixel display wall at the University of Z├╝rich (7680×3200)


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Equalizer 0.9 Available for Parallel and Scalable OpenGL Applications

1 comment - What do you think?  Posted by JeGX - 2009/08/11 at 13:11

Categories: OpenGL, SDK   Tags: , , , , , , ,

Equalizer 0.9


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Parallel Rendering: Cross-Segment Load-Balancing in Equalizer

1 comment - What do you think?  Posted by JeGX - 2009/08/04 at 11:29

Categories: OpenGL, SDK   Tags: , , , ,




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Equalizer 0.6 Released: Control the Power of Many GPUs!

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/04 at 09:52

Categories: Programming, SDK   Tags: , , ,

Equalizer 0.6
Scalability for large-scale displays


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Equalizer 0.5.5 for OpenGL Parallel Rendering

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/08 at 09:35

Categories: OpenGL   Tags: , , , ,

Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications.

Equalizer - OpenGL Parallel Rendering


A new version is available for developers: Equalizer 0.5.5.
Changelog:
* Initial support for 2D pixel compound kernels
* New OSWindow interface to simplify window system integration
* Add eq::util::BitmapFont as a simple helper to draw 2D bitmap fonts


HYDRA Engine – Multi-GPU Technology

3 comments - What do you think?  Posted by JeGX - 2008/08/19 at 16:22

Categories: Graphics Cards, Hardware   Tags: , , , , , , , , , , , ,


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Parallel Rendering on Multi-Display Systems

2 comments - What do you think?  Posted by JeGX - 2008/08/06 at 09:13

Categories: OpenGL, Programming   Tags: , , , ,

Here is a video showing various multi-view examples using the Equalizer parallel rendering framework:




I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…


Equalizer 0.5.4 – OpenGL Parallel Rendering

5 comments - What do you think?  Posted by JeGX - 2008/07/29 at 10:52

Categories: OpenGL, Programming   Tags: , , , , ,

The new release of Equalizer is available. Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications. It allows an application to run unmodified on any visualization system, from a simple workstation to large scale graphics clusters and multi-GPU workstations.

Links:
- Equalizer 0.5.4 release notes
- DB (sort-last) load-balancing

The Equalizer example application running on the same display wall.

The following video shows volume rendering using three GPUs and dynamic 2D load-balancing. The tiling is adapted each frame automatically and transparently to the application by Equalizer. The data set has 256^3 voxels, and is rendered using 2560 slices using the eVolve scalable volume renderer.