A terrain visualization software, eqSmart, on the 24 megapixel display wall at the University of Zürich (7680×3200)
Scalability for large-scale displays
Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications.
A new version is available for developers: Equalizer 0.5.5.
* Initial support for 2D pixel compound kernels
* New OSWindow interface to simplify window system integration
* Add eq::util::BitmapFont as a simple helper to draw 2D bitmap fonts
Here is a video showing various multi-view examples using the Equalizer parallel rendering framework:
I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…
The new release of Equalizer is available. Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications. It allows an application to run unmodified on any visualization system, from a simple workstation to large scale graphics clusters and multi-GPU workstations.
The Equalizer example application running on the same display wall.
The following video shows volume rendering using three GPUs and dynamic 2D load-balancing. The tiling is adapted each frame automatically and transparently to the application by Equalizer. The data set has 256^3 voxels, and is rendered using 2560 slices using the eVolve scalable volume renderer.