Posts Tagged ‘effect’

[Shader Library] Posterization Post Processing Effect (GLSL)

Shader Library - Posterization Post Processing Effect


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2 comments - What do you think?  Posted by JeGX - October 27, 2009 at 7:41 pm

Categories: GeeXLab, Post Processing, Programming   Tags: , , , , , ,

[Shader Library] Lens Circle Post Processing Effect (GLSL)

Shader Library - Lens Circle Post Processing Effect


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Be the first to comment - What do you think?  Posted by JeGX - October 20, 2009 at 9:53 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , , , ,

FoxTab: Add 3D Tab Management in Your Browser!

FoxTab

FoxTab

FoxTab


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4 comments - What do you think?  Posted by JeGX - January 21, 2009 at 10:01 am

Categories: Industry News, Softwares   Tags: , , , , ,

Programming Metaballs in 2D

Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.

Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/

Be the first to comment - What do you think?  Posted by JeGX - September 10, 2008 at 10:17 am

Categories: Programming   Tags: , , , , ,