Categories: GeeXLab, Post Processing, Programming Tags: effect, geexlab, glsl, posterization, real-time, shader, shader library
Categories: Game Development, GeeXLab, Post Processing Tags: effect, game development, geexlab, glsl, lens, post processing, shader library
Programming Metaballs in 2D
Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.
Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/

Categories: Programming Tags: 2d, effect, graphics, metaball, organic, Programming















