Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘edge detection’


Geeks3D Daily News Round-up (2009.01.06)

2 comments - What do you think?  Posted by JeGX - 2009/01/06 at 21:21

Categories: Industry News   Tags: , , , , , , , , , , , , , ,

Geeks3D Daily 3D News

Black Ball Optical Illusion
Black Ball Optical Illusion

“All 3D news you missed today in a single post!”



Today: Shapeways, Ardor3D, Platinum Arts Sandbox, GeForce GTX 285, Galaxy GeForce GTX 260 55nm, Sapphire Radeon HD 4870 Toxic, NVIDIA GT215, Edge Detection with Direct3D 10, Shadow Mapping and GLSL.


Read more…


Edge Detection with Direct3D 10 With Geometry Shaders

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/28 at 11:30

Categories: Microsoft DirectX   Tags: , , , , , , ,


Read more…