Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘e-book’


Direct3D 9 Programming: Graphics Pipeline Poster and Free PDF Book

2 comments - What do you think?  Posted by JeGX - 2009/07/14 at 09:26

Categories: Books, Game Development, Microsoft DirectX, Programming   Tags: , , , , ,

DirectX - Direct3D 9


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Free Python Programming E-Books

1 comment - What do you think?  Posted by JeGX - 2008/08/26 at 12:29

Categories: Books, Programming, Python   Tags: , , ,


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