Newton Game Dynamics (Physics Engine) Now Open Source
Categories: Game Development Tags: dynamics, engine, game development, newton, physics, sdk

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Bullet 2.70 Physics SDK Released
Categories: SDK Tags: bullet, dynamics, game development, gamedev, physics, Programming, rigid body, sdk, soft bodies
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Practical Fluid Dynamics: Part 2
Categories: Programming Tags: dynamics, fluid, gamedev, graphics programming, simulation game development, smoke
Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.
Read the part 2 HERE.

Practical Fluid Dynamics: Part 1
Categories: Programming Tags: dynamics, fluid, game development, gamedev, graphics programming, smoke, water
In this technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently implement fluid effects – from smoke to water and beyond – in video games, with example code.
Read the part 1 HERE.













