NVIDIA GeForce GTX 580 with 512 Cores in December 2010?
Categories: Graphics Cards Tags: dx11, geforce gtx 580, gf110, gtx580, hd6900, NVIDIA, radeon hd 6900

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[GPU Tool] TessMark 0.2.2: New OpenGL 4 Tessellation Benchmark
Categories: Benchmarks, GPU Tools, OpenGL, TessMark Tags: benchmark, dx11, geforce gtx 400, opengl 4, radeon hd 5000, tessellation, tessmark


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[Test] Lost Planet 2 DX11 Tessellation Benchmark: GeForce GTX 400 vs Radeon HD 5000
Categories: Benchmarks, Microsoft DirectX, Test, Video Games Tags: benchmark, direct3d 11, dx11, lost planet 2, tessellation, test


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MSI Kombustor 1.1.3 Available (GPU Tool, Download)
Categories: GPU Tools, MSI Kombustor Tags: direct3d, dx10, dx11, dx9, furmark, kombustor, MSI, opengl, vga stress test

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How to Hack and Speed Up Direct3D 11 Render Calls
Categories: Microsoft DirectX, Programming Tags: direct3d 11, directx, dx11, hack, Programming, virtual function

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Intel Publishes Three Direct3D 11 Demos with Source Code
Categories: Game Development, Microsoft DirectX Tags: demo, direct3d 11, dx11, game development, gamedev, intel, shadow map, source code


Direct3D 11 – Adaptive volumetric shadow maps demo
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MSI Kombustor 1.1.2 Available (GPU Tool, Download)
Categories: GPU Tools, Microsoft DirectX, MSI Kombustor, OpenGL Tags: direct3d, dx10, dx11, furmark, gpu, kombustor, MSI, opengl, Overclocking, stability, stress test

MSI Kombustor with customized textures


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[GPU Tool] MSI Kombustor 1.1.0 With Direct3D 9, 10 and 11 Support
Categories: GPU Tools, Microsoft DirectX, MSI Kombustor Tags: csaa, direct3d, dx10, dx11, dx9, furmark, kombustor, MSI, opengl, post-fx, radial blur, stress test, vga


Direct3D 11 in action with the new radial blur Post-FX
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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices
Categories: Game Development, Microsoft DirectX, Tips Tags: d3d10, d3d11, D3DXMatrixTranspose, direct3d, direct3d 11, dx10, dx11, game development, matrix, migration, port, Programming, transpose

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[GameDev] DxProf: Real Time Direct3D Profiling Tool
Categories: Game Development, Microsoft DirectX Tags: direct3d, directx, dx10, dx11, game development, profiling, tool

DxProf tested with a DX11 app.
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DirectX 11: Microsoft GameFest 2010 Presentations Download Links
Categories: Game Development, Microsoft DirectX Tags: direct3d, directx 11, dx11, game development, gamefest 2010, presentations, Programming

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[Direct3D] GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware
Categories: Game Development, Microsoft DirectX, Test Tags: AMD, ATI, direct3d, directx, dx11, game development, gtx 480, hd 5870, kombustor, msaa, NVIDIA, quality level, sample count


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[GPU Computing TEST] ComputeMark 2.1: GTX 480 vs HD 5870
Categories: Benchmarks, GPU Computing, Microsoft DirectX, Test Tags: benchmark, computemark, directcompute, directx 11, dx11, gpu computing

ComputeMark 2.1 – GTX 480 – 1024×600 – normal mode

ComputeMark 2.1 – Julia4D
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