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Posts Tagged ‘dx11’


Direct3D 11 Tessellation Tutorial

Be the first to comment - What do you think?  Posted by JeGX - 2010/11/26 at 18:07

Categories: Microsoft DirectX, Programming   Tags: , , , , ,




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[TEST] NVIDIA Endless City: GTX 580 DX11 Tech-Demo

24 comments - What do you think?  Posted by JeGX - 2010/11/06 at 15:27

Categories: Big Pictures, Microsoft DirectX, tech demo   Tags: , , , , , , , ,

NVIDIA Endless City: GTX 580 DX11 Tech-Demo

NVIDIA Endless City: GTX 580 DX11 Tech-Demo


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Tom Clancy’s H.A.W.X. 2 DX11 Benchmark

13 comments - What do you think?  Posted by JeGX - 2010/10/22 at 19:38

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , , ,

Tom Clancy's H.A.W.X. 2 Benchmark

Tom Clancy's H.A.W.X. 2 Benchmark


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Gregory Patch Subdivision Using DX11 Hardware Tessellation

2 comments - What do you think?  Posted by JeGX - at 14:10

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,




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NVIDIA GeForce GTX 580 with 512 Cores in December 2010?

22 comments - What do you think?  Posted by JeGX - 2010/10/15 at 11:04

Categories: Graphics Cards   Tags: , , , , , ,

NVIDIA GeForce logo


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[GPU Tool] TessMark 0.2.2: New OpenGL 4 Tessellation Benchmark

37 comments - What do you think?  Posted by JeGX - 2010/08/19 at 12:07

Categories: Benchmarks, GPU Tools, OpenGL, TessMark   Tags: , , , , , ,

OpenGL logo

Geeks3D TessMark - OpenGL 4 Tessellation Benchmark


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[Test] Lost Planet 2 DX11 Tessellation Benchmark: GeForce GTX 400 vs Radeon HD 5000

14 comments - What do you think?  Posted by JeGX - 2010/08/17 at 12:43

Categories: Benchmarks, Microsoft DirectX, Test, Video Games   Tags: , , , , ,

Lost Planet 2 DX11 Benchmark

Lost Planet 2 DX11 Benchmark


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MSI Kombustor 1.1.3 Available (GPU Tool, Download)

5 comments - What do you think?  Posted by JeGX - 2010/08/10 at 08:13

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , ,

MSI Kombustor 1.1.3


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How to Hack and Speed Up Direct3D 11 Render Calls

2 comments - What do you think?  Posted by JeGX - 2010/08/06 at 09:45

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


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MSI Kombustor 1.1.2 Available (GPU Tool, Download)

6 comments - What do you think?  Posted by JeGX - 2010/07/30 at 13:20

Categories: GPU Tools, Microsoft DirectX, MSI Kombustor, OpenGL   Tags: , , , , , , , , , ,

MSI Kombustor
MSI Kombustor with customized textures

OpenGL logo

DirectX logo


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[GPU Tool] MSI Kombustor 1.1.0 With Direct3D 9, 10 and 11 Support

3 comments - What do you think?  Posted by JeGX - 2010/07/21 at 12:18

Categories: GPU Tools, Microsoft DirectX, MSI Kombustor   Tags: , , , , , , , , , , , ,

DirectX

MSI Kombustor - Direct3D 11
Direct3D 11 in action with the new radial blur Post-FX


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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

7 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

DirectX - Direct3D


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[GameDev] DxProf: Real Time Direct3D Profiling Tool

Be the first to comment - What do you think?  Posted by JeGX - 2010/06/17 at 12:04

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

DxProf
DxProf tested with a DX11 app.


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DirectX 11: Microsoft GameFest 2010 Presentations Download Links

1 comment - What do you think?  Posted by JeGX - 2010/06/13 at 13:30

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

Microsoft GameFest 2010


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