FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘dx10’


Call of Juarez DX10 benchmark

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/28 at 08:03

Categories: Benchmarks   Tags: , , , ,

The first ever DX10 benchmark from techland is out.

Features:
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
dense vegetation
HDR lighting
next-gen material shaders
HDR-correct AA

Download: @ Guru3D


-source-

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