GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘dx10’


3DMark Cloud Gate DX10 Teaser

1 comment - What do you think?  Posted by JeGX - 2012/12/17 at 18:08

Categories: Benchmarks   Tags: , , , , ,



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3DMark Cloud Gate: Upcoming DirectX 10 Benchmark Test

2 comments - What do you think?  Posted by JeGX - 2012/12/10 at 16:40

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , ,

3DMark Cloud Gate - DX10 benchmark


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Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

21 comments - What do you think?  Posted by JeGX - 2011/12/02 at 05:28

Categories: Game Development, Video Games   Tags: , , , , , , , , , , ,

**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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GBAA: Geometry Buffer Anti-Aliasing

4 comments - What do you think?  Posted by JeGX - 2011/07/19 at 16:18

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

GBAA: Geometry Buffer Anti-Aliasing


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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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Intel Sandy Bridge Processors (CPU+GPU) Launched

8 comments - What do you think?  Posted by JeGX - 2011/01/03 at 17:45

Categories: GPU, Hardware   Tags: , , , , , , , ,

Intel Sandy Bridge i7-2600

Intel Sandy Bridge i7-2600


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MSI Kombustor 1.1.3 Available (GPU Tool, Download)

5 comments - What do you think?  Posted by JeGX - 2010/08/10 at 08:13

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , ,

MSI Kombustor 1.1.3


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MSI Kombustor 1.1.2 Available (GPU Tool, Download)

6 comments - What do you think?  Posted by JeGX - 2010/07/30 at 13:20

Categories: GPU Tools, Microsoft DirectX, MSI Kombustor, OpenGL   Tags: , , , , , , , , , ,

MSI Kombustor
MSI Kombustor with customized textures

OpenGL logo

DirectX logo


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[GPU Tool] MSI Kombustor 1.1.0 With Direct3D 9, 10 and 11 Support

3 comments - What do you think?  Posted by JeGX - 2010/07/21 at 12:18

Categories: GPU Tools, Microsoft DirectX, MSI Kombustor   Tags: , , , , , , , , , , , ,

DirectX

MSI Kombustor - Direct3D 11
Direct3D 11 in action with the new radial blur Post-FX


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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

7 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

DirectX - Direct3D


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[GameDev] DxProf: Real Time Direct3D Profiling Tool

Be the first to comment - What do you think?  Posted by JeGX - 2010/06/17 at 12:04

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

DxProf
DxProf tested with a DX11 app.


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NVIDIA ForceWare 197.45 WHQL And OpenGL Extensions

2 comments - What do you think?  Posted by JeGX - 2010/04/13 at 14:37

Categories: Forceware, OpenGL   Tags: , , , , , ,

NVIDIA ForceWare graphics drivers

ForceWare 197.45 + GeForce GT 240 + GPU Caps Viewer


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NeutronE Engine DX11 Tech-Demo

4 comments - What do you think?  Posted by JeGX - 2010/04/05 at 10:14

Categories: 3D Engines, Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , ,

Neutrone Engine

Neutrone Engine


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