Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘dual-copy engine’


NVIDIA Quadro Dual-Copy Engines For Real GPU-Asynchronous Texture Transferts Explained

2 comments - What do you think?  Posted by JeGX - 2010/10/24 at 12:29

Categories: GPU, OpenGL   Tags: , , , , , , , , , , ,

NVIDIA Quadro 5000
NVIDIA Quadro 5000 (GF100/Fermi)

NVIDIA Quadro Dual-Copy Engines For Real GPU-Asynchronous Texture Transferts Explained


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