FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘draw call’


OpenGL: Approaching Zero Driver Overhead

2 comments - What do you think?  Posted by JeGX - 2014/03/21 at 17:05

Categories: OpenGL   Tags: , , , , , ,



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How to Increase the Number of Draw Calls in OpenGL

6 comments - What do you think?  Posted by JeGX - 2014/01/23 at 12:05

Categories: Game Development, OpenGL   Tags: , , , , , , ,

How to Increase the Number of Draw Calls in OpenGL


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