GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘doom 4’


John Carmack Interview: Rage, id Tech 6, Doom 4 Details, and More!

1 comment - What do you think?  Posted by JeGX - 2008/07/17 at 17:21

Categories: Interviews, Video Games   Tags: , , , ,

maximumpc.com had an opportunity to speak with id co-founder John Carmack after the big EA press conference yesterday (where id surprisingly announced a partnership with EA to publish Rage).
maximumpc.com grilled the legendary game developer (and part-time rocket scientist) about id’s post-apocalyptic shooter, the state of gaming graphics, and what his plans are after id Tech 5.

Read the complete interview HERE.


-source-


id Software Announces Doom 4

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/08 at 13:08

Categories: Video Games   Tags: , ,

id Software has announced that it is currently developing the fourth game in the long-running Doom franchise, a series notable for helping define the first-person shooter genre.

Doom 4 will be developed in-house at id. The company has not released an internally-developed game since 2004′s Doom 3; it is currently also working on the Mad Max-esque post-apocalyptic shooter Rage.