Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘doom 4’


John Carmack Interview: Rage, id Tech 6, Doom 4 Details, and More!

1 comment - What do you think?  Posted by JeGX - 2008/07/17 at 17:21

Categories: Interviews, Video Games   Tags: , , , ,

maximumpc.com had an opportunity to speak with id co-founder John Carmack after the big EA press conference yesterday (where id surprisingly announced a partnership with EA to publish Rage).
maximumpc.com grilled the legendary game developer (and part-time rocket scientist) about id’s post-apocalyptic shooter, the state of gaming graphics, and what his plans are after id Tech 5.

Read the complete interview HERE.


-source-


id Software Announces Doom 4

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/08 at 13:08

Categories: Video Games   Tags: , ,

id Software has announced that it is currently developing the fourth game in the long-running Doom franchise, a series notable for helping define the first-person shooter genre.

Doom 4 will be developed in-house at id. The company has not released an internally-developed game since 2004′s Doom 3; it is currently also working on the Mad Max-esque post-apocalyptic shooter Rage.