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Posts Tagged ‘displacement mapping’


[Test] OpenGL 4 Tessellation With Displacement Mapping

14 comments - What do you think?  Posted by JeGX - 2010/08/04 at 15:19

Categories: Geeks3D, OpenGL   Tags: , , , , , , ,

OpenGL logo

OpenGL 4 tessellation demo

OpenGL 4 tessellation demo


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FurMark 1.8.0 Hot Like Hell Edition Available

37 comments - What do you think?  Posted by JeGX - 2010/02/02 at 17:09

Categories: GPU Tools, Graphics Cards, OpenGL, Overclocking   Tags: , , , , ,

FurMark 1.8.0


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ATI Catalyst 8.10 Fixes the Displacement Mapping Bug in OpenGL

10 comments - What do you think?  Posted by JeGX - 2008/09/30 at 16:43

Categories: Catalyst, Game Development, OpenGL   Tags: , , , , , , , , ,

Great news! At last, ATI has fixed the displacement mapping bug. Now you can do vertex texture fetching in your vertex shaders with a Radeon! And GPU Caps Viewer is happy:

More information about vertex displacement mapping here: Vertex Displacement Mapping in GLSL Now Available on Radeon!.

You can grab the Catalyst 8.10 BETA from here: Catalyst 8.10 BETA.

I wonder if ATI will write this bugfix in the release notes… Anyway guys, this new release of Catalyst seems to be a great version…