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Posts Tagged ‘directx’


Why You Should Use OpenGL and not Direct3D

18 comments - What do you think?  Posted by JeGX - 2010/01/08 at 13:58

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , ,

OpenGL

Direct3D


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DirectX End User Runtimes and SDK August 2009

Be the first to comment - What do you think?  Posted by JeGX - 2009/09/13 at 16:54

Categories: Game Development, Microsoft DirectX, SDK   Tags: , ,

DirectX


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DirectX Developer Blog Launched

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/24 at 09:45

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , ,

DirectX 11


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DirectX 9/10 End-User Runtimes (March 2009)

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/24 at 19:30

Categories: Microsoft DirectX, Softwares   Tags: , , , ,

DirectX


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March 2009 DirectX SDK Available!

1 comment - What do you think?  Posted by JeGX - at 14:52

Categories: Game Development, Microsoft DirectX, Programming, SDK   Tags: , , , , ,

DirectX SDK


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ATI Catalyst And Multithreading Support

1 comment - What do you think?  Posted by JeGX - 2009/01/08 at 18:11

Categories: Catalyst, Microsoft DirectX   Tags: , , , , , , ,

ATI Catalyst video driver


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Construct 0.93.3: Open Source DirectX GameMaker

Be the first to comment - What do you think?  Posted by JeGX - 2009/01/02 at 11:33

Categories: Game Development   Tags: , , , ,

Construct - Barrel Fire Demo


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DirectX Redistributable 9.0c November 2008

1 comment - What do you think?  Posted by JeGX - 2008/11/07 at 11:57

Categories: 3D, Microsoft DirectX   Tags: , , ,

DirectX


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ATI Radeon HD 4550: a $50 DirectX 10.1 Graphics Card

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/30 at 09:42

Categories: Graphics Cards   Tags: , , , , , , , ,

The Radeon HD 4550 is the level entry graphics card fron AMD/ATI. As the benchamrks show it, this card is not powerful for 3D gaming but is perfect for HTPC. The price is around US$50.-.


Radeon HD 4550 main specifications
– GPU: RV710 / 600MHz / 55nm
– Shader Processors: 80
– Texture Units: 8
– ROPs: 4
– Transistors: 242M
– Memory: 512M or 256M GDDR3 / 800Mhz / 64-bit
– DirectX 10.1 and OpenGL 2.1


Related links:


Parallels 4 Will Support DirectX 9 and OpenGL 2.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/22 at 10:54

Categories: Utilities   Tags: , , , , , ,

The upcoming version of Parallels Desktop, the virtual machine for MacOS, will add the support of DirectX 9 and OpenGL 2.0. Parallels allows to run Windows on a Mac.

More information on Parallels: www.parallels.com.


[source]


OpenGL 3 And DirectX 11: API War will Not Take Place

1 comment - What do you think?  Posted by JeGX - 2008/09/08 at 10:25

Categories: Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,


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Unigine Tropic Tech Demo and Benchmark in OpenGL and Direct3D

3 comments - What do you think?  Posted by JeGX - 2008/09/05 at 10:08

Categories: 3D Engines, tech demo   Tags: , , , , , ,


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Elemental Engine II

1 comment - What do you think?  Posted by JeGX - 2008/09/04 at 09:42

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , , , ,


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HYDRA Engine – Multi-GPU Technology

3 comments - What do you think?  Posted by JeGX - 2008/08/19 at 16:22

Categories: Graphics Cards, Hardware   Tags: , , , , , , , , , , , ,


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DirectX SDK August 2008

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:24

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , ,


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