GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘directx’


NVIDIA R337.50 Beta Graphics Drivers With DX Optimizations and New OpenGL Extensions

6 comments - What do you think?  Posted by JeGX - 2014/04/07 at 13:13

Categories: Forceware   Tags: , , , , , , , , ,

NVIDIA R337.50 graphics driver


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AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day

24 comments - What do you think?  Posted by JeGX - 2012/01/28 at 16:16

Categories: Microsoft DirectX, tech demo, Test   Tags: , , , , , , ,

AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day


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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series

6 comments - What do you think?  Posted by JeGX - 2011/09/15 at 22:56

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD EQAA Modes


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Low Level GPU Programming: the Future of Game Development on PC?

25 comments - What do you think?  Posted by JeGX - 2011/03/17 at 11:29

Categories: Game Development   Tags: , , , , , , , , ,

Crysis


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Symbolic Differentiation Support in HLSL GPU Programs

5 comments - What do you think?  Posted by JeGX - 2011/03/10 at 09:44

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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(UPDATED) Intel Tech-Demos Part 2: AVX Cloth and Onloaded Shadows

9 comments - What do you think?  Posted by JeGX - 2011/01/07 at 19:04

Categories: Microsoft DirectX, Programming, tech demo   Tags: , , , , , , ,

Intel Onloaded Shadows DX11 demo
Intel Onloaded shadows demo


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NVIDIA TAG Memory Tool

2 comments - What do you think?  Posted by JeGX - 2010/08/18 at 09:21

Categories: GPU Tools, Microsoft DirectX   Tags: , , ,

NVIDIA TAG Memory Tool


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How to Hack and Speed Up Direct3D 11 Render Calls

2 comments - What do you think?  Posted by JeGX - 2010/08/06 at 09:45

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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[GameDev] DxProf: Real Time Direct3D Profiling Tool

Be the first to comment - What do you think?  Posted by JeGX - 2010/06/17 at 12:04

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

DxProf
DxProf tested with a DX11 app.


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[Direct3D] GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware

9 comments - What do you think?  Posted by JeGX - 2010/06/11 at 12:38

Categories: Game Development, Microsoft DirectX, Test   Tags: , , , , , , , , , , , ,

DirectX logo

MSI Kombustor D3D10


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[Programming] DirectX SDK and End-User Runtimes June 2010 Available

2 comments - What do you think?  Posted by JeGX - 2010/06/08 at 13:57

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX SDK


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DirectX SDK and Runtimes February 2010 Download

1 comment - What do you think?  Posted by JeGX - 2010/02/08 at 09:43

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , ,

DirectX SDK


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