Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘directx’


NVIDIA R337.50 Beta Graphics Drivers With DX Optimizations and New OpenGL Extensions

6 comments - What do you think?  Posted by JeGX - 2014/04/07 at 13:13

Categories: Forceware   Tags: , , , , , , , , ,

NVIDIA R337.50 graphics driver


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AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day

24 comments - What do you think?  Posted by JeGX - 2012/01/28 at 16:16

Categories: Microsoft DirectX, tech demo, Test   Tags: , , , , , , ,

AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day


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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series

6 comments - What do you think?  Posted by JeGX - 2011/09/15 at 22:56

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD EQAA Modes


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Low Level GPU Programming: the Future of Game Development on PC?

25 comments - What do you think?  Posted by JeGX - 2011/03/17 at 11:29

Categories: Game Development   Tags: , , , , , , , , ,

Crysis


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Symbolic Differentiation Support in HLSL GPU Programs

5 comments - What do you think?  Posted by JeGX - 2011/03/10 at 09:44

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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(UPDATED) Intel Tech-Demos Part 2: AVX Cloth and Onloaded Shadows

9 comments - What do you think?  Posted by JeGX - 2011/01/07 at 19:04

Categories: Microsoft DirectX, Programming, tech demo   Tags: , , , , , , ,

Intel Onloaded Shadows DX11 demo
Intel Onloaded shadows demo


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NVIDIA TAG Memory Tool

2 comments - What do you think?  Posted by JeGX - 2010/08/18 at 09:21

Categories: GPU Tools, Microsoft DirectX   Tags: , , ,

NVIDIA TAG Memory Tool


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How to Hack and Speed Up Direct3D 11 Render Calls

2 comments - What do you think?  Posted by JeGX - 2010/08/06 at 09:45

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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[GameDev] DxProf: Real Time Direct3D Profiling Tool

Be the first to comment - What do you think?  Posted by JeGX - 2010/06/17 at 12:04

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

DxProf
DxProf tested with a DX11 app.


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[Direct3D] GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware

9 comments - What do you think?  Posted by JeGX - 2010/06/11 at 12:38

Categories: Game Development, Microsoft DirectX, Test   Tags: , , , , , , , , , , , ,

DirectX logo

MSI Kombustor D3D10


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[Programming] DirectX SDK and End-User Runtimes June 2010 Available

2 comments - What do you think?  Posted by JeGX - 2010/06/08 at 13:57

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX SDK


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DirectX SDK and Runtimes February 2010 Download

1 comment - What do you think?  Posted by JeGX - 2010/02/08 at 09:43

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , ,

DirectX SDK


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