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Posts Tagged ‘directx 11’


Unigine Heaven 2.0 Benchmark Available With More Tessellation!

6 comments - What do you think?  Posted by JeGX - 2010/03/24 at 10:24

Categories: Benchmarks, Microsoft DirectX, OpenGL, tech demo   Tags: , , , , , ,

Unigine Heaven 2.0


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AMD Radeon HD 5000 Tech Demos Available for Vista!

2 comments - What do you think?  Posted by JeGX - 2009/11/20 at 17:34

Categories: Microsoft DirectX, tech demo   Tags: , , , , ,

AMD - Radeon HD 5000 - Ladybug Tech Demo


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DX11 DirectCompute Demos: Waves and Fractals

Be the first to comment - What do you think?  Posted by JeGX - 2009/11/11 at 22:48

Categories: GPU Computing, Microsoft DirectX, Programming   Tags: , , , , , ,

DX 11 Direct Compute Demos
3D Waves Simulator


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DiRT 2 DirectX 11 Tech-Demo Video

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/22 at 20:24

Categories: Microsoft DirectX, Video Games   Tags: , ,




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AMD Eyefinity: Play Games at an Insane 7680×3200 Resolution!

5 comments - What do you think?  Posted by JeGX - 2009/09/13 at 17:15

Categories: Graphics Cards, Technologies   Tags: , , , ,

AMD EyeFinity

AMD EyeFinity
Six 30″ LCD monitors: 7680×3200


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DirectX End User Runtimes and SDK August 2009

Be the first to comment - What do you think?  Posted by JeGX - at 16:54

Categories: Game Development, Microsoft DirectX, SDK   Tags: , ,

DirectX


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Deferred Shading With Compute Shaders in Frostbite 2 Engine

Be the first to comment - What do you think?  Posted by JeGX - 2009/08/27 at 09:07

Categories: Game Development, Microsoft DirectX   Tags: , , , ,

Deferred Shading in Frostbite 2 Engine


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AMD Demonstrating DX11 Hardware and Demos at QuakeCon 2009

1 comment - What do you think?  Posted by JeGX - 2009/08/19 at 08:39

Categories: Graphics Cards, tech demo   Tags: , , , , ,




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High Definition Ambient Occlusion (HDAO)

6 comments - What do you think?  Posted by JeGX - 2009/08/15 at 17:56

Categories: Microsoft DirectX   Tags: , , , ,

DX11 demo - High Definition Ambient Occlusion - HDAO
HDAO enabled


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ATI Radeon 5870 and 5870 X2: More Specifications

1 comment - What do you think?  Posted by JeGX - 2009/04/28 at 14:03

Categories: Graphics Cards   Tags: , , , , , , ,

ATI Radeon


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DirectX11 Allows DirectX10 Hardware to Execute Compute Shader

2 comments - What do you think?  Posted by JeGX - 2009/04/16 at 19:47

Categories: Microsoft DirectX, NVIDIA CUDA   Tags: , , , , ,

DirectX 11


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ATI and NVIDIA GDC 2009 Presentations Available!

4 comments - What do you think?  Posted by JeGX - 2009/04/14 at 10:16

Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL   Tags: , , , , , , , , , , , , ,

GDC 2009


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NVIDIA DirectX 11 Compute Shader Demo: Ocean

3 comments - What do you think?  Posted by JeGX - 2009/04/03 at 09:31

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , ,




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Direct3D 11 Will Also Run… in Software Mode Thanks to WARP!

6 comments - What do you think?  Posted by JeGX - 2008/11/27 at 12:05

Categories: Microsoft DirectX   Tags: , , , ,

DirectX 11


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Unbelievable Direct3D 11 Screenshots. Why? Because They’re FAKE!

6 comments - What do you think?  Posted by JeGX - 2008/11/21 at 10:32

Categories: tech demo   Tags: , , , ,

Direct3D 11 Tech Demo


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