Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘directx 11’


3DMark Sky Diver DX11 Benchmark Trailer

1 comment - What do you think?  Posted by JeGX - 2014/05/28 at 17:04

Categories: Benchmarks   Tags: , , , , ,

3DMark Sky Diver DX11 Benchmark

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AMD TressFX11 v2.0 Demo (Direct3D 11, Sources + Binaries)

2 comments - What do you think?  Posted by JeGX - 2013/11/22 at 10:26

Categories: Game Development   Tags: , , , , , , , ,

AMD TressFX11 v2.0 Demo
TressFX deo running on a Radeon HD 8570M


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(GDC 2013) Activision Real-time Animated Character Demo Video

2 comments - What do you think?  Posted by JeGX - 2013/03/29 at 18:44

Categories: Game Development, tech demo   Tags: , , , , ,



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2011 Unreal Engine 3 Trailer: High-End Direct3D 11 Features

6 comments - What do you think?  Posted by JeGX - 2011/04/07 at 21:20

Categories: Game Development, Video Games   Tags: , , , ,




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PC Version of Crysis 2 is a Console Port and Nothing More

13 comments - What do you think?  Posted by JeGX - 2011/03/24 at 13:50

Categories: Video Games   Tags: , , , , ,

PC Version of Crysis 2 is a Console Port and Nothing More


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3DMark11 Updated to Version 1.01

4 comments - What do you think?  Posted by JeGX - 2010/12/20 at 18:00

Categories: Benchmarks, Microsoft DirectX   Tags: , , ,

3DMark11 v1.01


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AMD HK2207 Direct3D 11 Tech-Demo for Radeon HD 6900

15 comments - What do you think?  Posted by JeGX - 2010/12/17 at 09:55

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , , ,

AMD HK2207 Direct3D 11 Tech-Demo

AMD HK2207 Direct3D 11 Tech-Demo


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3DMARK11: New Gamer’s Benchmark for DirectX 11 is There (+ Big Pictures)

7 comments - What do you think?  Posted by JeGX - 2010/12/07 at 16:19

Categories: Benchmarks, Big Pictures, tech demo   Tags: , , , , , , , , , , ,

3DMARK11 - DirectX11 benchmark


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[TEST] NVIDIA Endless City: GTX 580 DX11 Tech-Demo

24 comments - What do you think?  Posted by JeGX - 2010/11/06 at 15:27

Categories: Big Pictures, Microsoft DirectX, tech demo   Tags: , , , , , , , ,

NVIDIA Endless City: GTX 580 DX11 Tech-Demo

NVIDIA Endless City: GTX 580 DX11 Tech-Demo


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DirectX 11: Microsoft GameFest 2010 Presentations Download Links

1 comment - What do you think?  Posted by JeGX - 2010/06/13 at 13:30

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

Microsoft GameFest 2010


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[GPU Computing TEST] ComputeMark 2.1: GTX 480 vs HD 5870

10 comments - What do you think?  Posted by JeGX - 2010/06/06 at 14:50

Categories: Benchmarks, GPU Computing, Microsoft DirectX, Test   Tags: , , , , ,

ComputeMark 2.1 - GTX 480
ComputeMark 2.1 – GTX 480 – 1024×600 – normal mode

ComputeMark 2.1 - Julia 4D
ComputeMark 2.1 – Julia4D


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3DMark11: Deep Sea Tech Demo Video

3 comments - What do you think?  Posted by JeGX - 2010/05/25 at 09:31

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , , ,




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[DirectCompute] ComputeMark 1.3 Available and GTX 470 and HD 5870 Scores

23 comments - What do you think?  Posted by JeGX - 2010/05/10 at 12:49

Categories: Benchmarks, GPU Computing, Microsoft DirectX   Tags: , , , , , , ,

ComputeMark - DX11 DirectCompute benchmark


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Stonegiant: DX11 Tech Demo With Tessellation Available

9 comments - What do you think?  Posted by JeGX - 2010/04/22 at 11:43

Categories: Microsoft DirectX, tech demo   Tags: , , , , , ,

Stonegiant: DX11 Tech Demo


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ComputeMark: DX11 DirectCompute Fluid Simulation Benchmark

10 comments - What do you think?  Posted by JeGX - 2010/04/11 at 20:20

Categories: Benchmarks, GPU Computing, GPU Tools, Microsoft DirectX   Tags: , , , , , , ,

ComputeMark - DX11 DirectCompute Benchmark


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