GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers

Posts Tagged ‘directx 10.1’


DirectX 10.1 Increases Game Performance Over DirectX 10.0

4 comments - What do you think?  Posted by JeGX - 2009/04/03 at 12:21

Categories: Microsoft DirectX   Tags: , , ,




Interview with AMD Graphics Products Group (ATI in a word!)

1 comment - What do you think?  Posted by JeGX - 2008/12/29 at 11:19

Categories: Interviews   Tags: , , , ,

ATI/AMD


Read more…


March of the Froblins: New ATI Direct3D 10.1 Tech-Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/14 at 10:20

Categories: Microsoft DirectX, SFX and Animation, tech demo   Tags: , , , , , , ,

ATI Tech Demo: March of the Froblins


Read more…


Interior mapping Direct3D 10.1 Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:39

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.

Source Code and binaries: Interior Mapping Demo


-source-

Update – 2008.08.17
Demo has been updated with around 80% of performance boost.