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Posts Tagged ‘directx 10.1’

DirectX 10.1 Increases Game Performance Over DirectX 10.0

4 comments - What do you think?  Posted by JeGX - 2009/04/03 at 12:21

Categories: Microsoft DirectX   Tags: , , ,

Interview with AMD Graphics Products Group (ATI in a word!)

1 comment - What do you think?  Posted by JeGX - 2008/12/29 at 11:19

Categories: Interviews   Tags: , , , ,


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March of the Froblins: New ATI Direct3D 10.1 Tech-Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/14 at 10:20

Categories: Microsoft DirectX, SFX and Animation, tech demo   Tags: , , , , , , ,

ATI Tech Demo: March of the Froblins

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Interior mapping Direct3D 10.1 Demo

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:39

Categories: Microsoft DirectX, Programming   Tags: , , , , , , ,

Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.

Source Code and binaries: Interior Mapping Demo


Update – 2008.08.17
Demo has been updated with around 80% of performance boost.