DirectX 10.1 Increases Game Performance Over DirectX 10.0
Categories: Microsoft DirectX Tags: directx 10, directx 10.1, radeon hd 4890, video game
Interview with AMD Graphics Products Group (ATI in a word!)
Categories: Interviews Tags: ATI, Dave Nalasco, David Cummings, directx 10.1, gpu

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March of the Froblins: New ATI Direct3D 10.1 Tech-Demo
Categories: Microsoft DirectX, SFX and Animation, tech demo Tags: ATI, character animation, crowd, direct3d 10.1, directx 10.1, gpu, March of the Froblins, tech demo

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Interior mapping Direct3D 10.1 Demo
Categories: Microsoft DirectX, Programming Tags: 3d graphics programming, demo, directx 10.1, game development, interior mapping, Microsoft DirectX, pixel shader, real time shader
Humus has released a new Direct3D demo. Interior mapping is a technique that renders the interior of buildings without requiring additional geometry. Everything is done in the pixel shader. The advantage is that when you’re rendering large cities you can draw all those buildings as simple boxes. This demo requires DirectX 10.1 and Windows Vista SP1.
Source Code and binaries: Interior Mapping Demo

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Update – 2008.08.17
Demo has been updated with around 80% of performance boost.












