FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘directx 10’


Is Direct3D 10 on Windows XP Possible

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/16 at 11:33

Categories: Microsoft DirectX   Tags: , ,

There has been a firestorm of discussions on the topic of “Is Direct3D 10 on Windows XP Possible?” This article will attempt to provide an answer to this hot topic. The answer has already been provided by Microsoft’s officials on several occasions but regardless of the manner in which DirectX 10 functions in Vista, would the functionality provided in Direct3D 10 be possible to implement? The official answer is a resounding no[1] for the entire DirectX API, but what about Direct3D 10 which would be the only API of interest here?

Read the full article HERE


Skinned Instancing Demo in Direct3D 10

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/05 at 21:46

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,


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