AMD TressFX: new Hair Rendering Technology
Categories: Game Development Tags: AMD, directcompute, gaming, hair, rendering, tressfx

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AMD Leo DX11 Tech-Demo for Radeon HD 7900 Series Updated With Educational Mode
Categories: Microsoft DirectX, tech demo Tags: AMD, direct3d 11, directcompute, dx11, leo, radeon hd 7970, tech demo

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[Test] ASUS EAH6870 1GB Review, OpenCL and DirectCompute Performances (Part 5 and 6)
Categories: GPU Computing, Graphics Cards, Microsoft DirectX, OpenCL, Test Tags: Asus, compute shader, directcompute, eah6870, gpu caps viewer, gpu computing, opencl, performance, radeon hd 6870, review, test

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Bullet Physics 2.77 SDK Available with OpenCL And DirectCompute Support
Categories: Game Development, OpenCL, SDK Tags: bullet, cloth, directcompute, gpu computing, opencl, physics, sdk, simulation


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[GPU Computing TEST] ComputeMark 2.1: GTX 480 vs HD 5870
Categories: Benchmarks, GPU Computing, Microsoft DirectX, Test Tags: benchmark, computemark, directcompute, directx 11, dx11, gpu computing

ComputeMark 2.1 – GTX 480 – 1024×600 – normal mode

ComputeMark 2.1 – Julia4D
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3DMark11: OpenCL and DirectCompute Will Replace PhysX?
Categories: Benchmarks, GPU Computing, Microsoft DirectX Tags: 3dmark11, benchmark, direct3d 11, directcompute, dx11, furturemark, gamin, opencl, physics

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[DirectCompute] ComputeMark 1.3 Available and GTX 470 and HD 5870 Scores
Categories: Benchmarks, GPU Computing, Microsoft DirectX Tags: benchmark, computemark, directcompute, directx 11, dx11, geforce gtx 470, gpu computing, radeon hd 5870

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ComputeMark: DX11 DirectCompute Fluid Simulation Benchmark
Categories: Benchmarks, GPU Computing, GPU Tools, Microsoft DirectX Tags: benchmark, computemark, directcompute, directx 11, dx11, fluid, gpu computing, simulation

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[GPU Computing] OpenCL, CUDA and DirectCompute Terminology Comparison
Categories: GPU Computing, NVIDIA CUDA, OpenCL Tags: cuda, directcompute, gpu computing, opencl

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DX11 DirectCompute Buddhabrot Demo
Categories: GPU Computing, Microsoft DirectX, Programming Tags: buddhabrot, demo, direct3d 11, directcompute, dx11, gpu computing, mandelbrot

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DirectCompute Fluid Simulation
Categories: Game Development, GPU Computing, Microsoft DirectX, Programming Tags: directcompute, fluid, gpu computing, navier-stokes, physics, simulation
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NVIDIA Releases The GPU Computing SDK With OpenCL Support and Demos
Categories: GPU Computing, OpenCL, SDK Tags: directcompute, gpu computing, opencl, Programming, sdk


OpenCL Particle Collision Simulation
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