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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
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Posts Tagged ‘direct3d’


MSI Kombustor 2.0.1 Maintenance Release

4 comments - What do you think?  Posted by JeGX - 2011/03/10 at 10:19

Categories: Benchmarks, GPU Tools, MSI Kombustor   Tags: , , , , ,

MSI Kombustor 2.0.1


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Symbolic Differentiation Support in HLSL GPU Programs

5 comments - What do you think?  Posted by JeGX - at 09:44

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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FRAPS 3.31 Released

1 comment - What do you think?  Posted by JeGX - 2011/03/03 at 15:22

Categories: GPU Tools   Tags: , , , , , , ,

FRAPS


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[Tested and Burned] ASUS GeForce GTX 570 DirectCU II Review

13 comments - What do you think?  Posted by JeGX - 2011/02/17 at 15:14

Categories: Graphics Cards, Test   Tags: , , , , , , , , , , , , ,

ASUS GeForce GTX 570 DirectCU II

ASUS GeForce GTX 570 DirectCU II

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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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[Tested and Burned] ASUS GeForce GTX 560 Ti DirectCU II TOP Review

22 comments - What do you think?  Posted by JeGX - at 16:08

Categories: Graphics Cards, Test   Tags: , , , , , , , , , , , , , ,

ASUS GTX 560 Ti DCII TOP


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FRAPS 3.2.7 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/20 at 16:56

Categories: GPU Tools   Tags: , , , , , ,

FRAPS


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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[Tested] ASUS Radeon HD 6950 2GB GDDR5 Review

11 comments - What do you think?  Posted by JeGX - 2011/01/17 at 16:48

Categories: Graphics Cards, Test   Tags: , , , , , , , , , , , , ,

ASUS Radeon HD 6950 2048MB GDDR5


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GPU Acceleration In Firefox 4 beta 9: Direct3D for Windows, OpenGL for MacOSX and Nothing for Linux

17 comments - What do you think?  Posted by JeGX - 2011/01/15 at 18:17

Categories: OpenGL, WebGL   Tags: , , , , , ,

Firefox 4 beta


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[Tested and Burned] SAPPHIRE Radeon HD 6970 2048MB Review

9 comments - What do you think?  Posted by JeGX - 2010/12/23 at 19:40

Categories: Graphics Cards, Test   Tags: , , , , , , , , , , , , , , ,

SAPPHIRE Radeon HD 6970 2048MB GDDR5


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[GPU Tool] GPU PerfStudio 2.4 Available

4 comments - What do you think?  Posted by JeGX - 2010/12/22 at 12:32

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU PerfStudio


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NVIDIA GeForce GTX 570 Launched

4 comments - What do you think?  Posted by JeGX - 2010/12/07 at 18:12

Categories: FurMark, Graphics Cards, ShaderToyMark, TessMark   Tags: , , , , , , , , , ,

NVIDIA GeForce GTX 570


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[Tested and Burned] EVGA GeForce GTX 580 SC Review

6 comments - What do you think?  Posted by JeGX - 2010/12/06 at 18:32

Categories: EVGA OC Scanner, FurMark, Graphics Cards, Overclocking, Test   Tags: , , , , , , , , , , , , , , ,

EVGA GTX 580 SC 1536MB GDDR5 Review


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