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Posts Tagged ‘direct3d’


(Updated) 3D Graphics Pipeline Explained

2 comments - What do you think?  Posted by JeGX - 2011/07/04 at 12:29

Categories: Graphics Cards   Tags: , , , , , , , ,

3D Pipeline Stages


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Geeks3D Programming Links – July 01, 2011

7 comments - What do you think?  Posted by JeGX - 2011/07/01 at 20:23

Categories: Programming Links   Tags: , , , , , , , ,

News, Geeks3D Links

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FXAA 3 Version 8 Source Code Released

9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

FXAA 3, Fast Approximate Anti-Aliasing

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(UPDATED) ASUS Eee PC 1215B Netbook Review (AMD Fusion Brazos APU, Radeon HD 6250)

9 comments - What do you think?  Posted by JeGX - 2011/06/09 at 22:11

Categories: Netbook, Test   Tags: , , , , , , , , , , , , , , , , , , , , , ,

ASUS EeePC 1215B Netbook

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FRAPS 3.4.3 Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/13 at 18:14

Categories: GPU Tools   Tags: , , , , , ,

FRAPS


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OGRE 1.7.3 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/09 at 09:38

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,


OGRE 3D rendering engine

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(Download) ApiTrace 1.0: OpenGL and Direct3D Trace Generator and Analyzer

5 comments - What do you think?  Posted by JeGX - 2011/04/28 at 14:33

Categories: Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace 1.0: OpenGL and Direct3D Debugger


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AMD GPUPerfAPI 2.8: GPU Performance API for OpenGL, OpenCL and Direct3D

3 comments - What do you think?  Posted by JeGX - 2011/04/26 at 11:20

Categories: GPU, GPU Tools, SDK   Tags: , , , , , , , , , ,

AMD GPUPerfAPI


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(Download) MSI Kombustor 2.0.2

5 comments - What do you think?  Posted by JeGX - 2011/04/07 at 10:30

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , ,

MSI Kombustor


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GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - 2011/03/13 at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


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Direct3D is now better than OpenGL Says John Carmack

16 comments - What do you think?  Posted by JeGX - 2011/03/11 at 15:26

Categories: Interviews, Microsoft DirectX, OpenGL   Tags: , , ,

John Carmack, id Software


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MSI Kombustor 2.0.1 Maintenance Release

4 comments - What do you think?  Posted by JeGX - 2011/03/10 at 10:19

Categories: Benchmarks, GPU Tools, MSI Kombustor   Tags: , , , , ,

MSI Kombustor 2.0.1


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Symbolic Differentiation Support in HLSL GPU Programs

5 comments - What do you think?  Posted by JeGX - at 09:44

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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FRAPS 3.31 Released

1 comment - What do you think?  Posted by JeGX - 2011/03/03 at 15:22

Categories: GPU Tools   Tags: , , , , , , ,

FRAPS


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[Tested and Burned] ASUS GeForce GTX 570 DirectCU II Review

12 comments - What do you think?  Posted by JeGX - 2011/02/17 at 15:14

Categories: Graphics Cards, Test   Tags: , , , , , , , , , , , , ,

ASUS GeForce GTX 570 DirectCU II

ASUS GeForce GTX 570 DirectCU II

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