(Updated) 3D Graphics Pipeline Explained
Categories: Graphics Cards Tags: 3d, direct3d, dx11, gl4, gpu, graphics, graphics card, opengl, pipeline

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Geeks3D Programming Links – July 01, 2011
Categories: Programming Links Tags: crysis 2, direct3d, dx11, game development, graphics, opencl, opengl, Programming, WebGL

FXAA 3 Version 8 Source Code Released
Categories: Game Development, Microsoft DirectX, OpenGL Tags: Anti-Aliasing, direct3d, fxaa, game development, opengl, source code

(UPDATED) ASUS Eee PC 1215B Netbook Review (AMD Fusion Brazos APU, Radeon HD 6250)
Categories: Netbook, Test Tags: 1215b, AMD, apu, Asus, brazos, c-50, cpu, direct3d, eee pc, fusion, gpu, Linux, netbook, ontario, opencl, opengl, radeon hd 6250, review, test, ubuntu, ultraportable, webcl, WebGL

OGRE 1.7.3 Released
Categories: 3D Engines, Game Development, SDK Tags: 3d, direct3d, engine, game development, ogre, opengl, sdk

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(Download) ApiTrace 1.0: OpenGL and Direct3D Trace Generator and Analyzer
Categories: Game Development, Microsoft DirectX, OpenGL, Programming Tags: analyzer, apitrace, debugger, direct3d, glretrace, opengl, profiler, trace

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AMD GPUPerfAPI 2.8: GPU Performance API for OpenGL, OpenCL and Direct3D
Categories: GPU, GPU Tools, SDK Tags: AMD, counter, direct3d, gpu, gpuperfapi, opencl, opengl, performance, profiling, Programming, sdk

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(Download) MSI Kombustor 2.0.2
Categories: GPU Tools, MSI Kombustor Tags: benchmark, burn-in, direct3d, download, gpu, kombustor, MSI, opengl

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GPAA: Geometric Post-process Anti-Aliasing
Categories: Game Development, Microsoft DirectX Tags: Anti-Aliasing, direct3d, fxaa, game development, geometric, gpaa, mlaa, post-process, sraa

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Direct3D is now better than OpenGL Says John Carmack
Categories: Interviews, Microsoft DirectX, OpenGL Tags: carmack, direct3d, interview, opengl

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MSI Kombustor 2.0.1 Maintenance Release
Categories: Benchmarks, GPU Tools, MSI Kombustor Tags: benchmark, direct3d, kombustor, MSI, opengl 4, radeon hd 6990

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Symbolic Differentiation Support in HLSL GPU Programs
Categories: Microsoft DirectX, Programming Tags: derivative, direct3d, directx, hlsl, Programming, shader

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