Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘direct3d’


Unreal Engine 4 Real Time Tech-Demo

34 comments - What do you think?  Posted by JeGX - 2012/06/08 at 10:17

Categories: Game Development, tech demo   Tags: , , , , , , , ,



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FRAPS 3.5.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2012/04/27 at 18:24

Categories: GPU Tools   Tags: , , , , , , ,

Intel Ivy Bridge, OpenGL and OpenCL tests


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MSI Kombustor 2.3.0 Released (Download)

3 comments - What do you think?  Posted by JeGX - 2012/04/23 at 09:26

Categories: Benchmarks, GPU Tools, MSI Kombustor   Tags: , , , , , , , , ,

MSI Kombustor 2.3.0

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Demoscene: Revision 2012 Prods!

1 comment - What do you think?  Posted by JeGX - 2012/04/09 at 11:31

Categories: Demoscene   Tags: , , , , , , , ,

Demoscene: Revision 2012 Prods


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Unigine Heaven 3.0 Released

11 comments - What do you think?  Posted by JeGX - 2012/03/08 at 12:34

Categories: Benchmarks, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , ,

Unigine Heaven 3.0


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AMD GPU PerfStudio 2.8 Released

3 comments - What do you think?  Posted by JeGX - 2012/01/05 at 21:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

AMD GPU PerfStudio 2.8

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3DMark 11 Gaming Benchmark v1.0.3 Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/14 at 15:21

Categories: Benchmarks   Tags: , , , , , ,

3DMark 11


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MSI Kombustor 2.2.2 Released, Xmas Competition Edition!

7 comments - What do you think?  Posted by JeGX - 2011/12/12 at 09:20

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , , ,

MSI Kombustor Competition


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injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

21 comments - What do you think?  Posted by JeGX - 2011/12/02 at 05:28

Categories: Game Development, Video Games   Tags: , , , , , , , , , , ,

**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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Geeks3D Programming Links – November 18, 2011

2 comments - What do you think?  Posted by JeGX - 2011/11/18 at 18:53

Categories: Programming Links   Tags: , , , , , ,

News, Geeks3D Links

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Demoscene: Source Code of some Excess Demos Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/11/17 at 12:12

Categories: Demoscene   Tags: , , , , ,

scyphozoa by Excess


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace


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MSI Kombustor 2.2.0 Beta Released with New OpenGL Benchmarks

8 comments - What do you think?  Posted by JeGX - 2011/09/23 at 09:37

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , ,

MSI Kombustor 2.2.0 Beta


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AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support

1 comment - What do you think?  Posted by JeGX - 2011/09/16 at 11:43

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU ShaderAnalyzer


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