Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘direct3d’


NVIDIA Tegra K1 Mobile Processor with 192 CUDA Cores

10 comments - What do you think?  Posted by JeGX - 2014/01/06 at 11:59

Categories: Hardware   Tags: , , , , , , , ,

NVIDIA Tegra K1 192-core processor

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(Guest Post) DEAD DEER Now!

Be the first to comment - What do you think?  Posted by JeGX - 2013/12/21 at 23:14

Categories: Demotool, Guest Posts   Tags: , , , , , ,

Dead Deer demotool

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AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published

5 comments - What do you think?  Posted by JeGX - 2013/05/23 at 15:00

Categories: Game Development   Tags: , , , , , , , ,

AMD Depth Bounds demo, DX11

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AMD TressFX DX11 Code Sample Published

6 comments - What do you think?  Posted by JeGX - at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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Intel Graphics Performance Analyzers (GPA) 2013 R1 Released

1 comment - What do you think?  Posted by JeGX - 2013/03/14 at 11:39

Categories: Game Development   Tags: , , , , , , , , ,

Intel Graphics Performance Analyzers


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Unigine Valley 1.0 Graphics Benchmark Released

19 comments - What do you think?  Posted by JeGX - 2013/02/15 at 12:15

Categories: Benchmarks, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

Unigine Valley 1.0 Available for Windows, Linux and OS X


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MSI Kombustor 2.5.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2013/02/08 at 10:57

Categories: MSI Kombustor   Tags: , , , , , , , ,

MSI Kombustor 2.5.1


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The Evolution Of Real Time PC Graphics

4 comments - What do you think?  Posted by JeGX - at 10:15

Categories: tech demo   Tags: , , , , ,



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MSI Kombustor 2.5.0 Released

2 comments - What do you think?  Posted by JeGX - 2012/11/29 at 12:51

Categories: MSI Kombustor, Overclocking   Tags: , , , , , , , , , , ,

MSI Kombustor 2.5.0, GeForce OC Test
MSI Kombustor, GF OC Test


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Windows 7 and 8 Touch API Sample

1 comment - What do you think?  Posted by JeGX - 2012/11/26 at 13:27

Categories: Programming   Tags: , , , , , , , , , , ,

Windows 7 and 8 Touch API Sample


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MSI GeForce GTX 660 HAWK 2GB Review

5 comments - What do you think?  Posted by JeGX - 2012/10/22 at 18:20

Categories: Graphics Cards, Reviews   Tags: , , , , , , , , , , , , , ,

MSI GeForce GTX 660 HAWK

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MSI Kombustor 2.4.0 Released

3 comments - What do you think?  Posted by JeGX - 2012/08/17 at 10:59

Categories: MSI Kombustor   Tags: , , , , , , , , , , ,

MSI Kombustor 2.4.0
MSI Kombustor 2.4.0 new stress test


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Advanced Visual Effects with Direct3D 11

Be the first to comment - What do you think?  Posted by JeGX - 2012/08/09 at 15:37

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,




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Valve: OpenGL is Faster Than Direct3D

11 comments - What do you think?  Posted by JeGX - 2012/08/02 at 15:13

Categories: Linux, Microsoft DirectX, OpenGL   Tags: , , , , ,

OpenGL is Faster Than Direct3D


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Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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