FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘direct3d’


NVIDIA Tegra K1 Mobile Processor with 192 CUDA Cores

10 comments - What do you think?  Posted by JeGX - 2014/01/06 at 11:59

Categories: Hardware   Tags: , , , , , , , ,

NVIDIA Tegra K1 192-core processor

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(Guest Post) DEAD DEER Now!

Be the first to comment - What do you think?  Posted by JeGX - 2013/12/21 at 23:14

Categories: Demotool, Guest Posts   Tags: , , , , , ,

Dead Deer demotool

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AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published

5 comments - What do you think?  Posted by JeGX - 2013/05/23 at 15:00

Categories: Game Development   Tags: , , , , , , , ,

AMD Depth Bounds demo, DX11

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AMD TressFX DX11 Code Sample Published

6 comments - What do you think?  Posted by JeGX - at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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Intel Graphics Performance Analyzers (GPA) 2013 R1 Released

1 comment - What do you think?  Posted by JeGX - 2013/03/14 at 11:39

Categories: Game Development   Tags: , , , , , , , , ,

Intel Graphics Performance Analyzers


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Unigine Valley 1.0 Graphics Benchmark Released

19 comments - What do you think?  Posted by JeGX - 2013/02/15 at 12:15

Categories: Benchmarks, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

Unigine Valley 1.0 Available for Windows, Linux and OS X


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MSI Kombustor 2.5.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2013/02/08 at 10:57

Categories: MSI Kombustor   Tags: , , , , , , , ,

MSI Kombustor 2.5.1


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The Evolution Of Real Time PC Graphics

4 comments - What do you think?  Posted by JeGX - at 10:15

Categories: tech demo   Tags: , , , , ,



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MSI Kombustor 2.5.0 Released

2 comments - What do you think?  Posted by JeGX - 2012/11/29 at 12:51

Categories: MSI Kombustor, Overclocking   Tags: , , , , , , , , , , ,

MSI Kombustor 2.5.0, GeForce OC Test
MSI Kombustor, GF OC Test


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Windows 7 and 8 Touch API Sample

1 comment - What do you think?  Posted by JeGX - 2012/11/26 at 13:27

Categories: Programming   Tags: , , , , , , , , , , ,

Windows 7 and 8 Touch API Sample


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MSI GeForce GTX 660 HAWK 2GB Review

5 comments - What do you think?  Posted by JeGX - 2012/10/22 at 18:20

Categories: Graphics Cards, Reviews   Tags: , , , , , , , , , , , , , ,

MSI GeForce GTX 660 HAWK

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MSI Kombustor 2.4.0 Released

3 comments - What do you think?  Posted by JeGX - 2012/08/17 at 10:59

Categories: MSI Kombustor   Tags: , , , , , , , , , , ,

MSI Kombustor 2.4.0
MSI Kombustor 2.4.0 new stress test


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Advanced Visual Effects with Direct3D 11

Be the first to comment - What do you think?  Posted by JeGX - 2012/08/09 at 15:37

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,




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Valve: OpenGL is Faster Than Direct3D

11 comments - What do you think?  Posted by JeGX - 2012/08/02 at 15:13

Categories: Linux, Microsoft DirectX, OpenGL   Tags: , , , , ,

OpenGL is Faster Than Direct3D


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Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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