[TEST] NVIDIA Endless City: GTX 580 DX11 Tech-Demo
Categories: Big Pictures, Microsoft DirectX, tech demo Tags: direct3d 11, directx 11, dx11, Endless City, geforce gtx 580, gtx580, screenshot, tech demo, test


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[Test] ASUS EAH6870 1GB Review, Direct3D Performances (Part 4)
Categories: Graphics Cards, Microsoft DirectX, Test Tags: Asus, direct3d 11, direct3d 9, eah6870, hawx2, lost planet 2, msi kombustor, performance, radeon hd 6870, review, tessellation, test, unigine heaven

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Tom Clancy’s H.A.W.X. 2 DX11 Benchmark
Categories: Benchmarks, Microsoft DirectX Tags: benchmark, direct3d 11, dx11, gtx 460, hawx2, tessellation, video game


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Gregory Patch Subdivision Using DX11 Hardware Tessellation
Categories: Game Development, Microsoft DirectX Tags: Catmull-Clark, direct3d 11, dx11, gregory patch, subdivisio, tessellation
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[Test] Lost Planet 2 DX11 Tessellation Benchmark: GeForce GTX 400 vs Radeon HD 5000
Categories: Benchmarks, Microsoft DirectX, Test, Video Games Tags: benchmark, direct3d 11, dx11, lost planet 2, tessellation, test


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How to Hack and Speed Up Direct3D 11 Render Calls
Categories: Microsoft DirectX, Programming Tags: direct3d 11, directx, dx11, hack, Programming, virtual function

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Intel Publishes Three Direct3D 11 Demos with Source Code
Categories: Game Development, Microsoft DirectX Tags: demo, direct3d 11, dx11, game development, gamedev, intel, shadow map, source code


Direct3D 11 – Adaptive volumetric shadow maps demo
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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices
Categories: Game Development, Microsoft DirectX, Tips Tags: d3d10, d3d11, D3DXMatrixTranspose, direct3d, direct3d 11, dx10, dx11, game development, matrix, migration, port, Programming, transpose

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[TEST] AvP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770
Categories: Benchmarks, Microsoft DirectX, Test Tags: AvP, benchmark, d3d11, direct3d 11, dx11, gtx 480, hd 5870, tessellation

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[Test] OpenGL 4.0 and Direct3D 11 Tessellation: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770
Categories: Benchmarks, Microsoft DirectX, OpenGL, Test Tags: benchmark, direct3d 11, dx11, gtx 470, gtx 480, hd 5770, hd 5870, opengl 4.0, tessellation, unigine heaven 2.1

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[Quick Test] Unigine Heaven 2.1: GTX 480 vs GTX 470 vs HD 5870 in OpenGL 4.0 and Direct3D 11 in Extreme Tessellation
Categories: Benchmarks, Graphics Cards, Microsoft DirectX, OpenGL, Test Tags: benchmark, direct3d 11, dx11, gtx470, gtx480, hd5870, opengl 4.0, score, test, unigine heaven 2.1

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Unigine Heaven 2.1 with OpenGL 4.0 Tessellation
Categories: Benchmarks, Microsoft DirectX, OpenGL, tech demo Tags: benchmark, direct3d 11, dx11, opengl 4.0, tessellation, unigine heaven

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3DMark11: Deep Sea Tech Demo Video
Categories: Benchmarks, Microsoft DirectX Tags: 3dmark11, benchmark, deep sea, direct3d 11, directx 11, dx11, tessellation
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