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Posts Tagged ‘direct3d 11’


Direct3D 11 Tessellation Tutorial

Be the first to comment - What do you think?  Posted by JeGX - 2010/11/26 at 18:07

Categories: Microsoft DirectX, Programming   Tags: , , , , ,




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[TEST] NVIDIA Endless City: GTX 580 DX11 Tech-Demo

24 comments - What do you think?  Posted by JeGX - 2010/11/06 at 15:27

Categories: Big Pictures, Microsoft DirectX, tech demo   Tags: , , , , , , , ,

NVIDIA Endless City: GTX 580 DX11 Tech-Demo

NVIDIA Endless City: GTX 580 DX11 Tech-Demo


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[Test] ASUS EAH6870 1GB Review, Direct3D Performances (Part 4)

1 comment - What do you think?  Posted by JeGX - 2010/10/28 at 17:47

Categories: Graphics Cards, Microsoft DirectX, Test   Tags: , , , , , , , , , , , ,

ASUS EAH6870 - Direct3D performances


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Tom Clancy’s H.A.W.X. 2 DX11 Benchmark

13 comments - What do you think?  Posted by JeGX - 2010/10/22 at 19:38

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , , ,

Tom Clancy's H.A.W.X. 2 Benchmark

Tom Clancy's H.A.W.X. 2 Benchmark


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Gregory Patch Subdivision Using DX11 Hardware Tessellation

2 comments - What do you think?  Posted by JeGX - at 14:10

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,




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[Test] Lost Planet 2 DX11 Tessellation Benchmark: GeForce GTX 400 vs Radeon HD 5000

14 comments - What do you think?  Posted by JeGX - 2010/08/17 at 12:43

Categories: Benchmarks, Microsoft DirectX, Test, Video Games   Tags: , , , , ,

Lost Planet 2 DX11 Benchmark

Lost Planet 2 DX11 Benchmark


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How to Hack and Speed Up Direct3D 11 Render Calls

2 comments - What do you think?  Posted by JeGX - 2010/08/06 at 09:45

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

7 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

DirectX - Direct3D


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[TEST] AvP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770

6 comments - What do you think?  Posted by JeGX - 2010/05/28 at 11:43

Categories: Benchmarks, Microsoft DirectX, Test   Tags: , , , , , , ,

AVP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770


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[Test] OpenGL 4.0 and Direct3D 11 Tessellation: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770

23 comments - What do you think?  Posted by JeGX - 2010/05/27 at 12:28

Categories: Benchmarks, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , , , ,

OpenGL 4.0 tessellation - GTX 480 vs HD 5870


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[Quick Test] Unigine Heaven 2.1: GTX 480 vs GTX 470 vs HD 5870 in OpenGL 4.0 and Direct3D 11 in Extreme Tessellation

21 comments - What do you think?  Posted by JeGX - 2010/05/25 at 11:44

Categories: Benchmarks, Graphics Cards, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , , , ,

Unigine Heaven 2.1 - OpenGL 4.0 and DX11 Tessellation - GTX480, GTX470 and HD5870


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Unigine Heaven 2.1 with OpenGL 4.0 Tessellation

15 comments - What do you think?  Posted by JeGX - at 10:06

Categories: Benchmarks, Microsoft DirectX, OpenGL, tech demo   Tags: , , , , ,

Unigine Heaven 2.1 with OpenGL 4.0 Tessellation


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3DMark11: Deep Sea Tech Demo Video

3 comments - What do you think?  Posted by JeGX - at 09:31

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , , ,




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3DMark11: OpenCL and DirectCompute Will Replace PhysX?

7 comments - What do you think?  Posted by JeGX - 2010/05/21 at 09:21

Categories: Benchmarks, GPU Computing, Microsoft DirectX   Tags: , , , , , , , ,

3DMark11


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