GeForce GTX 480 Direct3D 11 Tessellation Demos Details

Hair rendering with D3D11 tessellation
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Categories: Microsoft DirectX, tech demo Tags: demo, direct3d 11, geforce gtx 480, grass, hair, NVIDIA, tessellation, water
Categories: Game Development, OpenGL Tags: direct3d 11, GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine, GL_ARB_tessellation_shader, opengl 4.0, overview, shader model 5.0, sm5, tessellation
AMD Publishes 6 New Direct3D 10 and 11 Demos: Quick Test and New Details About Tessellation

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Categories: Game Development, Microsoft DirectX, Test Tags: AMD, demo, direct3d 10, direct3d 11, domain, game development, hdao, hull, shader, source code, tessellation
Categories: GPU, Game Development, GeeXLab, OpenGL Tags: AMD, direct3d 11, evergreen, opengl, radeon, radeon hd 5000, tessellation, tessellator
Categories: Game Development, Microsoft DirectX, SDK Tags: direct3d 11, directx, game development, Programming, runtime, sdk
Categories: Graphics Cards Tags: direct3d 11, his, Juniper, opencl, opengl 3, radeon hd 5750, video card
Categories: Graphics Cards, Microsoft DirectX, tech demo Tags: ATI, Depth of Field, direct3d 11, ladybug, radeon hd 5850, radeon hd 5870, tech demo
Categories: Microsoft DirectX Tags: direct3d 11, directx 11, Microsoft DirectX, software raterizer, warp
Categories: tech demo Tags: cinema 2.0, direct3d 11, directx 11, Microsoft DirectX, tech demo
Categories: Game Development Tags: d3d, direct3d 11, direct3d 9, game development, graphics card



















