3DMark Cloud Gate: Upcoming DirectX 10 Benchmark Test
Categories: Benchmarks, Microsoft DirectX Tags: 3dmark, benchmark, cloud gate, direct3d 10, directx 10, dx10

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GBAA: Geometry Buffer Anti-Aliasing
Categories: Game Development, Microsoft DirectX Tags: Anti-Aliasing, direct3d 10, dx10, game development, gbaa, Geometry Buffer, Programming

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3DMark Vantage 1.1.0 Basic Edition Now Available for FREE
Categories: Benchmarks, Microsoft DirectX, Video Games Tags: 3dmark, basic, benchmark, direct3d 10, directx 10, free, vantage

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[Demoscene] Kindergarden 2010 Prods
Categories: Big Pictures, Demoscene Tags: big pictures, demo, Demoscene, direct3d 10, kindergarden 2010, opengl 3.3

Kindergarden 2010, Partly Cloudy by Outracks
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[Direct3D 10] Volume Decals and Volume Roads Demos
Categories: Game Development, Microsoft DirectX Tags: d3d10, decal, demo, direct3d 10, humus, road

Volume Decals D3D10 Demo

Volume Roads D3D10 Demo
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NeutronE Engine DX11 Tech-Demo
Categories: 3D Engines, Game Development, Microsoft DirectX, tech demo Tags: direct3d 10, direct3d 11, dx10, dx11, game development, game engine, neutrone, tech demo


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Ticker Tape: Multi-Core 3D Particle System Demo
Categories: Game Development, tech demo Tags: cpu, direct3d 10, multi core, multithreading, particle system, tbb, tech demo, Threading Building Blocks

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AMD Publishes 6 New Direct3D 10 and 11 Demos: Quick Test and New Details About Tessellation
Categories: Game Development, Microsoft DirectX, Test Tags: AMD, demo, direct3d 10, direct3d 11, domain, game development, hdao, hull, shader, source code, tessellation

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Geeks3D Daily News Round-up (2009.01.06)
Categories: Industry News Tags: Ardor3D, direct3d 10, edge detection, Galaxy, geforce gtx 260, GeForce GTX 285, glsl, GT215, NVIDIA, Platinum Arts Sandbox, radeon hd 4870, Sapphire, Shadow Mapping, shapeways, toxic


Black Ball Optical Illusion
“All 3D news you missed today in a single post!”
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Today: Shapeways, Ardor3D, Platinum Arts Sandbox, GeForce GTX 285, Galaxy GeForce GTX 260 55nm, Sapphire Radeon HD 4870 Toxic, NVIDIA GT215, Edge Detection with Direct3D 10, Shadow Mapping and GLSL. |
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NVIDIA GPU Programming Guide Updated for GeForce 8/9
Categories: Game Development, Microsoft DirectX, OpenGL, Programming Tags: direct3d 10, gpu, NVIDIA, opengl, Programming

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Free Online Book: “Programming Vertex, Geometry and Pixel Shaders”
Categories: Game Development, Microsoft DirectX, Programming Tags: Depth of Field, direct3d 10, game development, geometry shader, High-Dynamic Range Rendering, Motion Blur, pixel shader, screen-space ambient occlusion, vertex shader
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