FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘direct compute’


DX11 DirectCompute Demos: Waves and Fractals

Be the first to comment - What do you think?  Posted by JeGX - 2009/11/11 at 22:48

Categories: GPU Computing, Microsoft DirectX, Programming   Tags: , , , , , ,

DX 11 Direct Compute Demos
3D Waves Simulator


Read more…


OpenCL and GPU Computing Latest News

2 comments - What do you think?  Posted by JeGX - 2009/11/06 at 20:52

Categories: GPU Computing, NVIDIA CUDA, OpenCL   Tags: , , ,

OpenCL


Read more…