Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘destruction’


(GDC 2013) NVIDIA PhysX Environmental Destruction Tech Demo Video

8 comments - What do you think?  Posted by JeGX - 2013/03/28 at 15:01

Categories: NVIDIA PhysX   Tags: , , , ,



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GDC 2012: NVIDIA Tech Demo Walkthrough

6 comments - What do you think?  Posted by JeGX - 2012/03/09 at 21:34

Categories: tech demo   Tags: , , , , , , ,

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NVIDIA APEX SDK 1.0 Beta Available

2 comments - What do you think?  Posted by JeGX - 2011/03/25 at 17:30

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , , , , ,

NVIDIA APEX destruction demo
Destruction demo tested on a Radeon HD 5770 ;)


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