FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘depth map’


[GeeXLab] Shadow Mapping and Large Depth Map on Radeon HD 5770

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/28 at 17:38

Categories: Game Development, GeeXLab, OpenGL, Test   Tags: , , , , , , ,

Shadow Mapping and Depth Map Size


Read more…