The third MAIN demoparty will be held in Marseille, France, from october 16th to 19th, Espace Julien Theater, in the center of the hot city.
MAIN demoparty webiste: www.mainparty.net.
The invit is available here: MAIN 08 Invitation Intro.
Demo released at Intel Demo Competition 2008. Ranked: 3rd. Nazca is a Direct3D 9 demo and needs a pixel shader 3.0 graphics card. The sound system uses Fmod.
This demo has been released at NVScene 2008. This is an OpenGL demo.
For high-resolution screenshots, I created a topic here: [DEMO] Into the Pink by Plastic @ oZone3D.Net Forums.
This is my favourite demo! Very impressive and depth of field effect is mastered. I like it. But this demo requires a powerful system: 20 fps on my GeForce GTX 280 / Core2Duo E8400…
This demo has been released at NVScene 2008. This is a Direct3D 9 demo.
For high-resolution screenshots, I created a topic here: [DEMO] Stargazer by Orb and Andromeda @ oZone3D.Net Forums.
This 4k product (the size of the whole demo is 4k!) has been released at NVScene 2008. This is a Direct3D 9 4k demo.
For high-resolution screenshots, I created a topic here: [4k] receptor by TBC @ oZone3D.Net Forums.
This OpenGL demo, released at the Intel Demo Competition by mfx, requires a shader model 3.0 capable hardware. This demo has nice postprocessing effects!
Here is a 1k intro by TBC. Keep in mind that a 1k intro is an executable with data and sound packed in only 1024 bytes!
This intro requires the latest DirectX redistributable and a fast graphics card supporting shader model 3.0.
this one works with just pixel shaders 2. now, one thing is “to work” and another one to run smoothly. my ati radeon9800 is quite under the limit of what i would recomend (hey, but it’s a four years old card, so..). any non crapy card should do it, really. the code is pretty simple too, if it does not work, please blame your opengl implementator, thanks very much.
Here is a nice prod from Smash (Fairlight) and Navis (ASD). This is a DirectX 9 prod and it requires a fast PS 3.0 graphics card.
Voici une belle petite production de deux pilliers de la demoscene, Smash (Fairlight) and Navis (ASD). C’est une démo DirectX9 et elle demande une carte graphique très véloce surtout avec les pixel shaders en version 3.0.
PouetLink: Realtime Generation