(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review
FurMark, GPU stress test
FurMark 1.14.1
 

Posts Tagged ‘demoniak3d’


ShaderMap 1.1 – 3D Map Conversion Tool

1 comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:21

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.


Demoniak3D 1.23.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/05 at 19:21

Categories: 3D, Game Development, Programming   Tags: , , , , ,

[English]The new version of Demoniak3D is out. Demoniak3D is a rapid prototyper for real-time 3D scenes based on standard such as XML, LUA or GLSL.[/English]

[French]La nouvelle version de Demoniak3D est disponible. Demoniak3D est un prototyper de scene 3D temps réel basé sur les standards XML, LUA et GLSL.[/French]

Demoniak3D Homepage.