Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘demoniak3d’


ShaderMap 1.1 – 3D Map Conversion Tool

1 comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:21

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.


Demoniak3D 1.23.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/05 at 19:21

Categories: 3D, Game Development, Programming   Tags: , , , , ,

[English]The new version of Demoniak3D is out. Demoniak3D is a rapid prototyper for real-time 3D scenes based on standard such as XML, LUA or GLSL.[/English]

[French]La nouvelle version de Demoniak3D est disponible. Demoniak3D est un prototyper de scene 3D temps réel basé sur les standards XML, LUA et GLSL.[/French]

- Demoniak3D Homepage.