GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
 
GLSL 4×4 Matrix Fields
GLSL 4×4 Matrix Fields
 
FurMark, GPU stress test
FurMark 1.15.0
 
GPU Caps Viewer
GPU Caps Viewer 1.22.0
 
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
Win/Linux/OSX
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Posts Tagged ‘demoniak3d’


ShaderMap 1.1 – 3D Map Conversion Tool

1 comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:21

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.


Demoniak3D 1.23.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/05 at 19:21

Categories: 3D, Game Development, Programming   Tags: , , , , ,

[English]The new version of Demoniak3D is out. Demoniak3D is a rapid prototyper for real-time 3D scenes based on standard such as XML, LUA or GLSL.[/English]

[French]La nouvelle version de Demoniak3D est disponible. Demoniak3D est un prototyper de scene 3D temps réel basé sur les standards XML, LUA et GLSL.[/French]

Demoniak3D Homepage.