[Test] First Contact with OpenGL 4.0 GPU Tessellation
Categories: GPU Caps Viewer, OpenGL, Programming, Test Tags: control shader, demo, evaluation shader, gl_TessLevelInner, gl_TessLevelOuter, gpu, gpu caps viewer, opengl 4, tessellation, tessellator


OpenGL 4 tessellation in action
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[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0
Categories: Game Development, OpenGL Tags: 3d programming, a-buffer, demo, game development, opengl 4.0, order independent transparency

The memory optimized version runs at around 320FPS.
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[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870
Categories: OpenGL, Test Tags: demo, geometry instancing, glsl, GL_ARB_draw_instanced, GL_ARB_uniform_buffer_object, gtx 480, hd 5870, opengl, pseudo instancing, ubo, uniform buffer


Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom
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[Demoscene] Evoke 2010 Invitation Demo
Categories: Demoscene Tags: demo, demoparty, Demoscene, evoke 2010, inviation, opengl, you should

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Ruin Island: OpenGL / GLSL Demo with Full Source Code
Categories: OpenGL, Programming, tech demo Tags: demo, Depth of Field, glsl, opengl, parallax occlusion mapping, post processing, ruin island, source code

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DX11 DirectCompute Buddhabrot Demo
Categories: GPU Computing, Microsoft DirectX, Programming Tags: buddhabrot, demo, direct3d 11, directcompute, dx11, gpu computing, mandelbrot

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GeForce GTX 480 Direct3D 11 Tessellation Demos Details
Categories: Microsoft DirectX, tech demo Tags: demo, direct3d 11, geforce gtx 480, grass, hair, NVIDIA, tessellation, water

Hair rendering with D3D11 tessellation
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ZGameEditor: Create 64KB OpenGL Demos
Categories: Game Development, OpenGL Tags: 64kb, demo, glsl, opengl, scripting, ZGameEditor

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AMD Publishes 6 New Direct3D 10 and 11 Demos: Quick Test and New Details About Tessellation
Categories: Game Development, Microsoft DirectX, Test Tags: AMD, demo, direct3d 10, direct3d 11, domain, game development, hdao, hull, shader, source code, tessellation

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Demoscene: Blunderbuss Direct3D Demo With One Million Particles
Categories: Demoscene, Microsoft DirectX Tags: blunderbuss, demo, Demoscene, direct3d, fairlight, particle system

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[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)
Categories: GeeXLab, OpenGL, Shader Library Tags: bump mapping, demo, geexlab, glsl, shader, shader library

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OpenGL 3 Code Samples Pack
Categories: OpenGL, Programming Tags: demo, opengl 3.1, samples pack, tutorial

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