FurMark, GPU stress test
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Posts Tagged ‘demo’


Simple Introduction to Geometry Shaders in GLSL (Part 2)

5 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Firenze...

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Demoscene: Source Code of some Excess Demos Released

Be the first to comment - What do you think?  Posted by JeGX - at 12:12

Categories: Demoscene   Tags: , , , , ,

scyphozoa by Excess


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Demoscene: cortex sous-vide and Wishful Seedling Prods

2 comments - What do you think?  Posted by JeGX - 2011/11/09 at 13:06

Categories: Demoscene, Digital Art   Tags: , , , , , ,

Demoscene, cortex sous-vide by excess
cortex sous-vide by excess


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How to Make a Simple Tunnel Effect

4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

GeeXLab, Tunnel effect with GLSL


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Back to the Roots: Making of Second Reality by Future Crew

2 comments - What do you think?  Posted by JeGX - 2011/10/26 at 10:47

Categories: Demoscene   Tags: , , , ,




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Unigine Valley Demo Preview

4 comments - What do you think?  Posted by JeGX - 2011/10/11 at 12:03

Categories: tech demo   Tags: , ,



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(Demoscene) Assembly 2011 Demo and 4k Productions

Be the first to comment - What do you think?  Posted by JeGX - 2011/08/09 at 12:29

Categories: Demoscene   Tags: , , , , ,

(Demoscene) Assembly 2011 Demo and 4k Productions


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(Shader Library) Swirl Post Processing Filter in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

Swirl filter in GLSL


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(Demoscene) April 2011: A Great Month for Demomakers (Revision 2011, TG11)

6 comments - What do you think?  Posted by JeGX - 2011/04/27 at 11:58

Categories: Demoscene, Digital Art   Tags: , , , , , ,

Demoscene - April 2011


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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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(Shader Library) Simplex Noise in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/03/17 at 20:40

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Simplex Noise in GLSL, GeeXLab


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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(Test) OpenCL Support Gets Better and Better

16 comments - What do you think?  Posted by JeGX - 2011/02/16 at 12:29

Categories: GPU Caps Viewer, OpenCL, Test   Tags: , , , , , , , , ,

OpenCL logo

GPU Caps Viewer + NVIDIA OpenCL + Intel OpenCL + AMD OpenCL
High resolution picture available HERE


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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

2 comments - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

Categories: GeeXLab, Shader Library   Tags: , , , , , , , , ,

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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[Demoscene] Two Cool One-Minute Prods

1 comment - What do you think?  Posted by JeGX - 2010/12/28 at 19:55

Categories: Demoscene   Tags: , , , , ,




Episode VII – Easter Party 2011 Invit

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