Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘demo’


[Test] First Contact with OpenGL 4.0 GPU Tessellation

4 comments - What do you think?  Posted by JeGX - 2010/07/30 at 16:09

Categories: GPU Caps Viewer, OpenGL, Programming, Test   Tags: , , , , , , , , ,

OpenGL logo

OpenGL 4 tessellation - Outer and inner levels
OpenGL 4 tessellation in action


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[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0

2 comments - What do you think?  Posted by JeGX - 2010/07/21 at 11:08

Categories: Game Development, OpenGL   Tags: , , , , ,

OpenGL 4.0 A-Buffer
The memory optimized version runs at around 320FPS.


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[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870

19 comments - What do you think?  Posted by JeGX - 2010/06/29 at 22:32

Categories: OpenGL, Test   Tags: , , , , , , , , , ,

OpenGL

OpenGL Geometry Instancing: GTX 480 vs HD 5870
Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom


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[Demoscene] Evoke 2010 Invitation Demo

13 comments - What do you think?  Posted by JeGX - 2010/04/27 at 10:49

Categories: Demoscene   Tags: , , , , , ,

Evoke 2010 Invitation Demo


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Ruin Island: OpenGL / GLSL Demo with Full Source Code

6 comments - What do you think?  Posted by JeGX - 2010/04/23 at 16:08

Categories: OpenGL, Programming, tech demo   Tags: , , , , , , ,

RuinIsland: OpenGL / GLSL Demo with Full Source Code


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[Demoscene] Breakpoint 2010 Best Prods: Demos, 4K and 64k Intros

11 comments - What do you think?  Posted by JeGX - 2010/04/09 at 11:08

Categories: Demoscene   Tags: , , , , ,

Demoscene - Breakpoint 2010


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DX11 DirectCompute Buddhabrot Demo

1 comment - What do you think?  Posted by JeGX - 2010/03/30 at 20:58

Categories: GPU Computing, Microsoft DirectX, Programming   Tags: , , , , , ,

Direct3D 11 Buddhabrot Demo


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GeForce GTX 480 Direct3D 11 Tessellation Demos Details

2 comments - What do you think?  Posted by JeGX - 2010/03/17 at 16:04

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , ,

GeForce GTX 480 Direct3D 11 Tessellation - hair rendering
Hair rendering with D3D11 tessellation


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ZGameEditor: Create 64KB OpenGL Demos

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/09 at 00:06

Categories: Game Development, OpenGL   Tags: , , , , ,

ZGameEditor - Shader demo


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AMD Publishes 6 New Direct3D 10 and 11 Demos: Quick Test and New Details About Tessellation

6 comments - What do you think?  Posted by JeGX - 2010/02/11 at 12:55

Categories: Game Development, Microsoft DirectX, Test   Tags: , , , , , , , , , ,

HDAO demo


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GeeXLab 0.1.14 Available

2 comments - What do you think?  Posted by JeGX - 2009/11/16 at 13:11

Categories: Demotool, GeeXLab, Python   Tags: , , , , ,

GeeXLab


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Demoscene: Blunderbuss Direct3D Demo With One Million Particles

9 comments - What do you think?  Posted by JeGX - 2009/10/28 at 14:40

Categories: Demoscene, Microsoft DirectX   Tags: , , , , ,

Blunderbuss Direct3D Demo - particles


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[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/19 at 11:45

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Shader Library - Bump mapping


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OpenGL 3 Code Samples Pack

1 comment - What do you think?  Posted by JeGX - at 11:17

Categories: OpenGL, Programming   Tags: , , ,

OpenGL 3 Samples Pack


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[Shader Library] Night Vision Post Processing Filter (GLSL)

11 comments - What do you think?  Posted by JeGX - 2009/10/09 at 16:03

Categories: Game Development, GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , ,

Shader Library - Night Vision PostFX


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