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Posts Tagged ‘demo’


[Shader Library] Chromatic Aberration Demo (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/10/08 at 20:53

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab, Chromatic Aberration (GLSL)


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[Direct3D 10] Volume Decals and Volume Roads Demos

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/05 at 12:41

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,

Volume Decals D3D10 Demo
Volume Decals D3D10 Demo

Volume Roads D3D10 Demo
Volume Roads D3D10 Demo


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BioShock Infinite Video Demo With In-Game Engine

2 comments - What do you think?  Posted by JeGX - 2010/09/23 at 09:25

Categories: tech demo, Video Games   Tags: , , ,




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Ray Tracing Demonstration With 80 Threads

9 comments - What do you think?  Posted by JeGX - 2010/09/17 at 08:39

Categories: tech demo, Technologies   Tags: , , , , , , ,

Sandy Bridge platform - 80 threads


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WebGL Demos to Have Some Fun With Your GPU in the Browser

4 comments - What do you think?  Posted by JeGX - 2010/09/15 at 16:36

Categories: WebGL   Tags: , , , ,




Aquarium by Human Engines and Gregg Tavares

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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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[Shader Library] Gaussian Blur Post Processing Filter in GLSL

11 comments - What do you think?  Posted by JeGX - 2010/09/09 at 18:25

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Gaussian blur post processing effect
A cute nurse half blurred in GeeXLab


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[Demotool] GeeXLab 0.2.3 Available

3 comments - What do you think?  Posted by JeGX - 2010/09/03 at 14:01

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , ,

GeeXLab


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[Demoscene] Finally Inside by Still: Thumb Up!

2 comments - What do you think?  Posted by JeGX - 2010/08/31 at 19:11

Categories: Demoscene   Tags: , , , ,

Demoscene - Finally Inside by Still



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[Shader Library] Noise and Pseudo Random Number Generator in GLSL

1 comment - What do you think?  Posted by JeGX - at 18:10

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Random Number Generator in GLSL
The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices

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[Demoscene] Three Other Assembly 2010 Gems

3 comments - What do you think?  Posted by JeGX - 2010/08/13 at 19:56

Categories: Demoscene   Tags: , , , , , ,




Ceasefire (all falls down..) by Carillon, Cyberiad and Fairlight

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[GPU Tool] GPU Caps Viewer 1.9.0 With OpenGL 4 Tessellation Support

18 comments - What do you think?  Posted by JeGX - 2010/08/06 at 14:47

Categories: GPU Caps Viewer, GPU Tools, OpenGL   Tags: , , , ,

OpenGL logo

GPU Caps Viewer 1.9.0 With OpenGL 4 Tessellation Demo


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NVIDIA PhysX Fluid Demo 1.0.1.3

3 comments - What do you think?  Posted by JeGX - 2010/08/04 at 17:01

Categories: NVIDIA PhysX, tech demo   Tags: , , , , ,

NVIDIA PhysX

NVIDIA PhysX Fluid Demo
Bloody SPH simulation…


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[Test] OpenGL 4 Tessellation With Displacement Mapping

14 comments - What do you think?  Posted by JeGX - at 15:19

Categories: Geeks3D, OpenGL   Tags: , , , , , , ,

OpenGL logo

OpenGL 4 tessellation demo

OpenGL 4 tessellation demo


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Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


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