Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘demo’


(Demoscene) Assembly 2011 Demo and 4k Productions

Be the first to comment - What do you think?  Posted by JeGX - 2011/08/09 at 12:29

Categories: Demoscene   Tags: , , , , ,

(Demoscene) Assembly 2011 Demo and 4k Productions


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(Shader Library) Swirl Post Processing Filter in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

Swirl filter in GLSL


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(Demoscene) April 2011: A Great Month for Demomakers (Revision 2011, TG11)

6 comments - What do you think?  Posted by JeGX - 2011/04/27 at 11:58

Categories: Demoscene, Digital Art   Tags: , , , , , ,

Demoscene - April 2011


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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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(Shader Library) Simplex Noise in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/03/17 at 20:40

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Simplex Noise in GLSL, GeeXLab


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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(Test) OpenCL Support Gets Better and Better

16 comments - What do you think?  Posted by JeGX - 2011/02/16 at 12:29

Categories: GPU Caps Viewer, OpenCL, Test   Tags: , , , , , , , , ,

OpenCL logo

GPU Caps Viewer + NVIDIA OpenCL + Intel OpenCL + AMD OpenCL
High resolution picture available HERE


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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

2 comments - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

Categories: GeeXLab, Shader Library   Tags: , , , , , , , , ,

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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[Demoscene] Two Cool One-Minute Prods

1 comment - What do you think?  Posted by JeGX - 2010/12/28 at 19:55

Categories: Demoscene   Tags: , , , , ,




Episode VII – Easter Party 2011 Invit

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[Demoscene] EasterParty 2011 Invitation

Be the first to comment - What do you think?  Posted by JeGX - 2010/11/23 at 18:47

Categories: Demoscene   Tags: , , ,

Radeon HD 6970 vs HD 5870 - Tessellation


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[Demoscene] Kindergarden 2010 Prods

Be the first to comment - What do you think?  Posted by JeGX - 2010/11/12 at 12:02

Categories: Big Pictures, Demoscene   Tags: , , , , ,

Demoscene, Kindergarden 2010, Partly Cloudy by Outracks

Kindergarden 2010, Partly Cloudy by Outracks


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[Demotool] GeeXLab 0.2.7 Released With Qoob and Python 3.2 Support

3 comments - What do you think?  Posted by JeGX - 2010/10/29 at 17:12

Categories: Demotool, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab logo

GeeXLab - Qoob mesh
A mesh created with Qoob


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[Demoscene] Incubation: a Very Cubic 64k Prod

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/14 at 16:40

Categories: Demoscene   Tags: , , , ,




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[Shader Library] Chromatic Aberration Demo (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/10/08 at 20:53

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab, Chromatic Aberration (GLSL)


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[Direct3D 10] Volume Decals and Volume Roads Demos

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/05 at 12:41

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,

Volume Decals D3D10 Demo
Volume Decals D3D10 Demo

Volume Roads D3D10 Demo
Volume Roads D3D10 Demo


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