ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review
MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
Review
FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Posts Tagged ‘demo’


(Demoscene) Demodays 2012 (Bunzli)

6 comments - What do you think?  Posted by JeGX - 2012/09/05 at 13:43

Categories: Demoscene   Tags: , , , ,

(Demoscene) Demodays 2012 (Bunzli)


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OpenCL Voxel Splatting Demo

9 comments - What do you think?  Posted by JeGX - at 13:39

Categories: OpenCL, tech demo   Tags: , , ,

Voxel Splatting Demo (OpenCL + OpenGL)

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(Demoscene) Assembly 2012 Results

2 comments - What do you think?  Posted by JeGX - 2012/08/05 at 19:30

Categories: Demoscene   Tags: , , , , , , , ,

Demoscene - Assembly 2012


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(Demoscene) Solskogen 2012 Results

Be the first to comment - What do you think?  Posted by JeGX - 2012/07/19 at 13:53

Categories: Demoscene   Tags: , , , , , ,

Solskogen 2012, Last Stop, rank #1, newschool graphics
Last Stop: ranked #1 in newschool graphics compo

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Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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Demoscene: Stream 2012 Prods

Be the first to comment - What do you think?  Posted by JeGX - 2012/05/23 at 20:58

Categories: Demoscene, Digital Art   Tags: , , , ,

Demoscene: Stream 2012 Productions


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NVIDIA GTX 680 OpenGL Bindless Textures Demo

14 comments - What do you think?  Posted by JeGX - 2012/05/11 at 11:24

Categories: GeeXLab, OpenGL   Tags: , , , , , , , , , , , ,

NVIDIA Bindless texture demo, GeeXLab

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Demoscene: Revision 2012 Prods!

1 comment - What do you think?  Posted by JeGX - 2012/04/09 at 11:31

Categories: Demoscene   Tags: , , , , , , , ,

Demoscene: Revision 2012 Prods


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OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

12 comments - What do you think?  Posted by JeGX - 2012/03/09 at 17:26

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , , ,

OpenGL 4.2 Atomic Counter Demo, GeeXLab

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OpenCL Rigid Body Simulation Test

11 comments - What do you think?  Posted by JeGX - 2012/01/31 at 17:14

Categories: OpenCL   Tags: , , , ,

OpenCL Rigid Body Simulation Test, Radeon HD 6970
The rigid body simulation on a Radeon HD 6970


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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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(Shader Library) Electrocardiogram Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

(Shader Library) Electrocardiogram Effect (GLSL)


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Simple Introduction to Geometry Shaders in GLSL (Part 2)

5 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Firenze...

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Demoscene: Source Code of some Excess Demos Released

Be the first to comment - What do you think?  Posted by JeGX - at 12:12

Categories: Demoscene   Tags: , , , , ,

scyphozoa by Excess


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Demoscene: cortex sous-vide and Wishful Seedling Prods

2 comments - What do you think?  Posted by JeGX - 2011/11/09 at 13:06

Categories: Demoscene, Digital Art   Tags: , , , , , ,

Demoscene, cortex sous-vide by excess
cortex sous-vide by excess


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