GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘demo’


NVIDIA GTX 680 OpenGL Bindless Textures Demo

14 comments - What do you think?  Posted by JeGX - 2012/05/11 at 11:24

Categories: GeeXLab, OpenGL   Tags: , , , , , , , , , , , ,

NVIDIA Bindless texture demo, GeeXLab

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Demoscene: Revision 2012 Prods!

1 comment - What do you think?  Posted by JeGX - 2012/04/09 at 11:31

Categories: Demoscene   Tags: , , , , , , , ,

Demoscene: Revision 2012 Prods


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OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

12 comments - What do you think?  Posted by JeGX - 2012/03/09 at 17:26

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , , ,

OpenGL 4.2 Atomic Counter Demo, GeeXLab

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OpenCL Rigid Body Simulation Test

11 comments - What do you think?  Posted by JeGX - 2012/01/31 at 17:14

Categories: OpenCL   Tags: , , , ,

OpenCL Rigid Body Simulation Test, Radeon HD 6970
The rigid body simulation on a Radeon HD 6970


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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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(Shader Library) Electrocardiogram Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

(Shader Library) Electrocardiogram Effect (GLSL)


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Simple Introduction to Geometry Shaders in GLSL (Part 2)

5 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Firenze...

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Demoscene: Source Code of some Excess Demos Released

Be the first to comment - What do you think?  Posted by JeGX - at 12:12

Categories: Demoscene   Tags: , , , , ,

scyphozoa by Excess


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Demoscene: cortex sous-vide and Wishful Seedling Prods

2 comments - What do you think?  Posted by JeGX - 2011/11/09 at 13:06

Categories: Demoscene, Digital Art   Tags: , , , , , ,

Demoscene, cortex sous-vide by excess
cortex sous-vide by excess


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How to Make a Simple Tunnel Effect

4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

GeeXLab, Tunnel effect with GLSL


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Back to the Roots: Making of Second Reality by Future Crew

2 comments - What do you think?  Posted by JeGX - 2011/10/26 at 10:47

Categories: Demoscene   Tags: , , , ,




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Unigine Valley Demo Preview

4 comments - What do you think?  Posted by JeGX - 2011/10/11 at 12:03

Categories: tech demo   Tags: , ,



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(Demoscene) Assembly 2011 Demo and 4k Productions

Be the first to comment - What do you think?  Posted by JeGX - 2011/08/09 at 12:29

Categories: Demoscene   Tags: , , , , ,

(Demoscene) Assembly 2011 Demo and 4k Productions


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(Shader Library) Swirl Post Processing Filter in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

Swirl filter in GLSL


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(Demoscene) April 2011: A Great Month for Demomakers (Revision 2011, TG11)

6 comments - What do you think?  Posted by JeGX - 2011/04/27 at 11:58

Categories: Demoscene, Digital Art   Tags: , , , , , ,

Demoscene - April 2011


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