BioShock Infinite Video Demo With In-Game Engine
Categories: tech demo, Video Games Tags: bioshock, demo, infinite, video game
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Ray Tracing Demonstration With 80 Threads
Categories: tech demo, Technologies Tags: 80 cores, 80 threads, demo, intel, keyshot, ray tracing, sandy bridge, westmere

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WebGL Demos to Have Some Fun With Your GPU in the Browser
Aquarium by Human Engines and Gregg Tavares
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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM
Categories: NVIDIA CUDA, OpenGL, tech demo Tags: cg, cuda, demo, opengl, perlin noise, ray casting, rendering, shader, ssao, ssdm, terrain

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[Shader Library] Gaussian Blur Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: blur, demo, filter, filtering, gaussian, geexlab, glsl, image, post processing, shader library

A cute nurse half blurred in GeeXLab
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[Demotool] GeeXLab 0.2.3 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demo, geexlab, glsl, lua, prototyping, python, real-time

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[Demoscene] Finally Inside by Still: Thumb Up!
Categories: Demoscene Tags: demo, Demoscene, evoke 2010, finally inside, still

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[Shader Library] Noise and Pseudo Random Number Generator in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, geexlab, generator, glsl, gpu, noise, number, random, shader, shader library

The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices
[Demoscene] Three Other Assembly 2010 Gems
Ceasefire (all falls down..) by Carillon, Cyberiad and Fairlight
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[GPU Tool] GPU Caps Viewer 1.9.0 With OpenGL 4 Tessellation Support
Categories: GPU Caps Viewer, GPU Tools, OpenGL Tags: demo, gpu, gpu caps viewer, opengl 4, tessellation


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NVIDIA PhysX Fluid Demo 1.0.1.3
Categories: NVIDIA PhysX, tech demo Tags: demo, fluid, NVIDIA, physx, simulation, sph


Bloody SPH simulation…
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[Test] OpenGL 4 Tessellation With Displacement Mapping
Categories: Geeks3D, OpenGL Tags: bug, catalyst 10.7, demo, displacement mapping, gpu, hd 5870, opengl 4, tessellation



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Intel Publishes Three Direct3D 11 Demos with Source Code
Categories: Game Development, Microsoft DirectX Tags: demo, direct3d 11, dx11, game development, gamedev, intel, shadow map, source code


Direct3D 11 – Adaptive volumetric shadow maps demo
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[Test] First Contact with OpenGL 4.0 GPU Tessellation
Categories: GPU Caps Viewer, OpenGL, Programming, Test Tags: control shader, demo, evaluation shader, gl_TessLevelInner, gl_TessLevelOuter, gpu, gpu caps viewer, opengl 4, tessellation, tessellator


OpenGL 4 tessellation in action
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[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0
Categories: Game Development, OpenGL Tags: 3d programming, a-buffer, demo, game development, opengl 4.0, order independent transparency

The memory optimized version runs at around 320FPS.
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