Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘demo’


Shadertoy To GLSL Hacker Demos (May 17, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/17 at 17:06

Categories: GLSL Hacker, OpenGL   Tags: , , , , ,

Shadertoy demo ported to GLSL Hacker
cells

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OpenGL Interpolation Qualifiers (GLSL)

5 comments - What do you think?  Posted by JeGX - 2013/05/14 at 17:39

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , ,

GLSL Hacker - OpenGL interpolation qualifiers


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(Demoscene) Revision 2013

Be the first to comment - What do you think?  Posted by JeGX - 2013/04/03 at 11:12

Categories: Demoscene   Tags: , , , , , ,

(Demoscene) Revision 2013


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(GDC 2013) Activision Real-time Animated Character Demo Video

2 comments - What do you think?  Posted by JeGX - 2013/03/29 at 18:44

Categories: Game Development, tech demo   Tags: , , , , ,



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(GDC 2013) PhysX APEX Turbulence Demo in CryEngine

Be the first to comment - What do you think?  Posted by JeGX - 2013/03/28 at 11:56

Categories: NVIDIA PhysX   Tags: , , , , , ,



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(Demoscene) Artifacts (TDF 2013)

2 comments - What do you think?  Posted by JeGX - 2013/02/11 at 10:22

Categories: Demoscene, OpenCL, OpenGL   Tags: , , , , ,

Tokyo Demo Fest 2013 - Artifacts


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The Evolution Of Real Time PC Graphics

4 comments - What do you think?  Posted by JeGX - 2013/02/08 at 10:15

Categories: tech demo   Tags: , , , , ,



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Voxel Cone Tracing Global Illumination in OpenGL 4.3

14 comments - What do you think?  Posted by JeGX - 2012/12/14 at 15:54

Categories: OpenGL, tech demo   Tags: , , , , ,

Voxel Cone Tracing Global Illumination in OpenGL 4.3


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WebGL: Pixelate Yourself with the Webcam

Be the first to comment - What do you think?  Posted by JeGX - 2012/11/28 at 21:13

Categories: WebGL   Tags: , , , ,

WebGL: Pixelate Yourself with the Webcam


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Windows 7 and 8 Touch API Sample

1 comment - What do you think?  Posted by JeGX - 2012/11/26 at 13:27

Categories: Programming   Tags: , , , , , , , , , , ,

Windows 7 and 8 Touch API Sample


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Demoscene: Main #6 2012 Results

1 comment - What do you think?  Posted by JeGX - 2012/10/18 at 14:09

Categories: Demoscene   Tags: , , , ,




fr-050: Main Invitation 2012 by farbrausch / Rebels

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Demoscene: Function, WeCan, and Geeks can dance Demoparties

7 comments - What do you think?  Posted by JeGX - 2012/10/03 at 13:36

Categories: Demoscene   Tags: , , , , , ,

Android demo - Beginning by Elude
Beginning by Elude (Android demo, WeCan 2012)

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(Demoscene) Demodays 2012 (Bunzli)

6 comments - What do you think?  Posted by JeGX - 2012/09/05 at 13:43

Categories: Demoscene   Tags: , , , ,

(Demoscene) Demodays 2012 (Bunzli)


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OpenCL Voxel Splatting Demo

9 comments - What do you think?  Posted by JeGX - at 13:39

Categories: OpenCL, tech demo   Tags: , , ,

Voxel Splatting Demo (OpenCL + OpenGL)

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(Demoscene) Assembly 2012 Results

2 comments - What do you think?  Posted by JeGX - 2012/08/05 at 19:30

Categories: Demoscene   Tags: , , , , , , , ,

Demoscene - Assembly 2012


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