GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘demo’


(GDC 2013) Activision Real-time Animated Character Demo Video

2 comments - What do you think?  Posted by JeGX - 2013/03/29 at 18:44

Categories: Game Development, tech demo   Tags: , , , , ,



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(GDC 2013) PhysX APEX Turbulence Demo in CryEngine

Be the first to comment - What do you think?  Posted by JeGX - 2013/03/28 at 11:56

Categories: NVIDIA PhysX   Tags: , , , , , ,



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(Demoscene) Artifacts (TDF 2013)

2 comments - What do you think?  Posted by JeGX - 2013/02/11 at 10:22

Categories: Demoscene, OpenCL, OpenGL   Tags: , , , , ,

Tokyo Demo Fest 2013 - Artifacts


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The Evolution Of Real Time PC Graphics

4 comments - What do you think?  Posted by JeGX - 2013/02/08 at 10:15

Categories: tech demo   Tags: , , , , ,



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Voxel Cone Tracing Global Illumination in OpenGL 4.3

14 comments - What do you think?  Posted by JeGX - 2012/12/14 at 15:54

Categories: OpenGL, tech demo   Tags: , , , , ,

Voxel Cone Tracing Global Illumination in OpenGL 4.3


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WebGL: Pixelate Yourself with the Webcam

Be the first to comment - What do you think?  Posted by JeGX - 2012/11/28 at 21:13

Categories: WebGL   Tags: , , , ,

WebGL: Pixelate Yourself with the Webcam


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Windows 7 and 8 Touch API Sample

1 comment - What do you think?  Posted by JeGX - 2012/11/26 at 13:27

Categories: Programming   Tags: , , , , , , , , , , ,

Windows 7 and 8 Touch API Sample


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Demoscene: Main #6 2012 Results

1 comment - What do you think?  Posted by JeGX - 2012/10/18 at 14:09

Categories: Demoscene   Tags: , , , ,




fr-050: Main Invitation 2012 by farbrausch / Rebels

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Demoscene: Function, WeCan, and Geeks can dance Demoparties

7 comments - What do you think?  Posted by JeGX - 2012/10/03 at 13:36

Categories: Demoscene   Tags: , , , , , ,

Android demo - Beginning by Elude
Beginning by Elude (Android demo, WeCan 2012)

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(Demoscene) Demodays 2012 (Bunzli)

6 comments - What do you think?  Posted by JeGX - 2012/09/05 at 13:43

Categories: Demoscene   Tags: , , , ,

(Demoscene) Demodays 2012 (Bunzli)


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OpenCL Voxel Splatting Demo

9 comments - What do you think?  Posted by JeGX - at 13:39

Categories: OpenCL, tech demo   Tags: , , ,

Voxel Splatting Demo (OpenCL + OpenGL)

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(Demoscene) Assembly 2012 Results

2 comments - What do you think?  Posted by JeGX - 2012/08/05 at 19:30

Categories: Demoscene   Tags: , , , , , , , ,

Demoscene - Assembly 2012


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(Demoscene) Solskogen 2012 Results

Be the first to comment - What do you think?  Posted by JeGX - 2012/07/19 at 13:53

Categories: Demoscene   Tags: , , , , , ,

Solskogen 2012, Last Stop, rank #1, newschool graphics
Last Stop: ranked #1 in newschool graphics compo

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Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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Demoscene: Stream 2012 Prods

Be the first to comment - What do you think?  Posted by JeGX - 2012/05/23 at 20:58

Categories: Demoscene, Digital Art   Tags: , , , ,

Demoscene: Stream 2012 Productions


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