[Direct3D 10] Volume Decals and Volume Roads Demos
Categories: Game Development, Microsoft DirectX Tags: d3d10, decal, demo, direct3d 10, humus, road

Volume Decals D3D10 Demo

Volume Roads D3D10 Demo
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Distance functions Raymarching (GLSL) |
Shadertoy to GLSL Hacker demos |
Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
Categories: Game Development, Microsoft DirectX Tags: d3d10, decal, demo, direct3d 10, humus, road

Volume Decals D3D10 Demo

Volume Roads D3D10 Demo