Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘debugging’


Linux Programming: GDB Debugger for the Impatient (Tutorial)!

2 comments - What do you think?  Posted by JeGX - 2011/12/13 at 17:54

Categories: Linux, Programming, Tutorial   Tags: , , , , ,

Linux programming, GDB debugger

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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace


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Maybe the Future of Debugging: 3D Real-Time Debugging and Function Call Structure with Python

Be the first to comment - What do you think?  Posted by JeGX - 2009/02/26 at 10:43

Categories: Programming, Python   Tags: , , , ,




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Other Interesting Weekly News In Brief…

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/17 at 14:10

Categories: Industry News   Tags: , , , , , , , , , ,

Graphics Cards:

Other Hardware:

Programming:

Software:

Misc:

See you next week with the release of GPU Caps Viewer 1.6.0… ;)