FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘debugging’


Linux Programming: GDB Debugger for the Impatient (Tutorial)!

2 comments - What do you think?  Posted by JeGX - 2011/12/13 at 17:54

Categories: Linux, Programming, Tutorial   Tags: , , , , ,

Linux programming, GDB debugger

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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace


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Maybe the Future of Debugging: 3D Real-Time Debugging and Function Call Structure with Python

Be the first to comment - What do you think?  Posted by JeGX - 2009/02/26 at 10:43

Categories: Programming, Python   Tags: , , , ,




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Other Interesting Weekly News In Brief…

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/17 at 14:10

Categories: Industry News   Tags: , , , , , , , , , ,

Graphics Cards:

Other Hardware:

Programming:

Software:

Misc:

See you next week with the release of GPU Caps Viewer 1.6.0… ;)