GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review
FurMark, GPU stress test
FurMark 1.14.1
 
GPU Caps Viewer
GPU Caps Viewer 1.21.1
 
GPU Shark
GPU Shark 0.9.1
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)

Posts Tagged ‘debug’


[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

1 comment - What do you think?  Posted by JeGX - 2010/03/11 at 17:03

Categories: Game Development, GeeXLab, OpenGL, Tips   Tags: , , , , , , ,

DDS debug texture
DDS debug texture (available in the GeeXLab demo)

DDS debugging in GeeXLab
Mipmapping debugging in GeeXLab


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Debug Your GLSL Shaders With glslDevil

4 comments - What do you think?  Posted by JeGX - 2009/11/24 at 18:08

Categories: Game Development, OpenGL, Programming, Utilities   Tags: , , , , , , ,

glslDevil  - OpenGL GLSL Debugger

glslDevil  - GeeXLab debug


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